;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment
;NEXT FRAGMENT INDEX 23
Scriptname SF_FS_NQR05_SC06_FatherArriv_0101F27A Extends Scene Hidden

;BEGIN FRAGMENT Fragment_10
Function Fragment_10()
;BEGIN CODE
FS_NQR05.StartSC07()
;END CODE
EndFunction
;END FRAGMENT

;BEGIN FRAGMENT Fragment_5
Function Fragment_5()
;BEGIN CODE
FS_NQR05.SpawnFather()
;END CODE
EndFunction
;END FRAGMENT

;BEGIN FRAGMENT Fragment_14
Function Fragment_14()
;BEGIN CODE
FS_NQR05.SpawnTharael()
;END CODE
EndFunction
;END FRAGMENT

;BEGIN FRAGMENT Fragment_2
Function Fragment_2()
;BEGIN CODE
FS_NQR05.OpenPortal()
;END CODE
EndFunction
;END FRAGMENT

;BEGIN FRAGMENT Fragment_16
Function Fragment_16()
;BEGIN CODE
FS_NQR05.ClosePortal()
;END CODE
EndFunction
;END FRAGMENT

;BEGIN FRAGMENT Fragment_7
Function Fragment_7()
;BEGIN CODE
FS_NQR05.LookAtFather()
;END CODE
EndFunction
;END FRAGMENT

;BEGIN FRAGMENT Fragment_3
Function Fragment_3()
;BEGIN CODE
FS_NQR05.SpawnBrotherGreed()
;END CODE
EndFunction
;END FRAGMENT

;BEGIN FRAGMENT Fragment_0
Function Fragment_0()
;BEGIN CODE
GetOwningQuest().SetStage(120)
FS_NQR05.FadeBack()
;END CODE
EndFunction
;END FRAGMENT

;END FRAGMENT CODE - Do not edit anything between this and the begin comment

_00E_FS_NQR05_Functions Property FS_NQR05 Auto