;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment
;NEXT FRAGMENT INDEX 15
Scriptname SF_MQ07A_SC14_SigilstoneActi_0010A76F Extends Scene Hidden

;BEGIN FRAGMENT Fragment_14
Function Fragment_14()
;BEGIN CODE
Levelsystem.StopRandomHeadTracking()
;END CODE
EndFunction
;END FRAGMENT

;BEGIN FRAGMENT Fragment_5
Function Fragment_5()
;BEGIN CODE
GetOwningQuest().SetStage(215)
Levelsystem.ResumeRandomHeadTracking()
MQ07A.EndSC14()
;END CODE
EndFunction
;END FRAGMENT

;BEGIN FRAGMENT Fragment_10
Function Fragment_10()
;BEGIN CODE
Levelsystem.SetAllowIdleChatter(True)
;END CODE
EndFunction
;END FRAGMENT

;BEGIN FRAGMENT Fragment_12
Function Fragment_12()
;BEGIN CODE
GetOwningQuest().SetObjectiveCompleted(45)
;END CODE
EndFunction
;END FRAGMENT

;BEGIN FRAGMENT Fragment_6
Function Fragment_6()
;BEGIN CODE
MQ07a.ActivateSigilStone()
;END CODE
EndFunction
;END FRAGMENT

;BEGIN FRAGMENT Fragment_9
Function Fragment_9()
;BEGIN CODE
Levelsystem.SetAllowIdleChatter(False)
;END CODE
EndFunction
;END FRAGMENT

;BEGIN FRAGMENT Fragment_13
Function Fragment_13()
;BEGIN CODE
MQ07a.SetStage(197)
;END CODE
EndFunction
;END FRAGMENT

;END FRAGMENT CODE - Do not edit anything between this and the begin comment

_00E_MQ07a_Functions Property MQ07A  Auto  
_00E_QuestFunctions Property Levelsystem Auto