;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment
;NEXT FRAGMENT INDEX 16
Scriptname SF_MQ09_D3_HoheScene_000EAA5F Extends Scene Hidden

;BEGIN FRAGMENT Fragment_0
Function Fragment_0()
;BEGIN CODE
GetOwningQuest().SetStage(35)
;END CODE
EndFunction
;END FRAGMENT

;BEGIN FRAGMENT Fragment_3
Function Fragment_3()
;BEGIN CODE
NearbyPhasmalistSoulSound.Disable()
MQ09.PlayFX()
;END CODE
EndFunction
;END FRAGMENT

;BEGIN FRAGMENT Fragment_13
Function Fragment_13()
;BEGIN CODE
Levelsystem.StopRandomHeadTracking()
;END CODE
EndFunction
;END FRAGMENT

;BEGIN FRAGMENT Fragment_1
Function Fragment_1()
;BEGIN CODE
Levelsystem.ResumeRandomHeadTracking()
GetOwningQuest().SetStage(45)
;END CODE
EndFunction
;END FRAGMENT

;END FRAGMENT CODE - Do not edit anything between this and the begin comment

_00E_MQ09_QuestFunctions Property MQ09 Auto
_00E_QuestFunctions Property Levelsystem Auto
ObjectReference Property NearbyPhasmalistSoulSound Auto