scriptName defaultDisableOtherObjectWhenTaken extends ObjectReference {when this is aquired by the player, disable the objectReference set in the property This is meant for use with cell reset enabling/disabling} objectReference property refToDisable auto auto state waiting Event OnContainerChanged(ObjectReference akNewContainer, ObjectReference akOldContainer) if akNewContainer == (Game.GetForm(0x14) as Actor) goToState("Done") refToDisable.disable() endif endEvent endState state Done endState