Scriptname _00E_BedScript extends ObjectReference {Magically bypasses the whole waiting/resting-system thingy} Event OnActivate(ObjectReference akActionRef) if (akActionRef == PlayerREF) if !(MQ14.GetStage() >= 20) Game.SetInChargen(False, False, False) Self.Activate(PlayerREF, True) Game.SetInChargen(False, True, False) Else _00E_MQ14_CantRestNowMessage.Show() EndIf endif EndEvent Actor Property PlayerREF Auto Quest Property MQ14 Auto Message Property _00E_MQ14_CantRestNowMessage Auto