Scriptname _00E_Complex_AddSilenceSC extends ObjectReference  

Event OnTriggerEnter(ObjectReference akActionRef)

	If akActionRef == PlayerREF
		If (__Config_QuestToSet.GetStage() >= __Config_iMinStage) && (__Config_QuestToSet.GetStage() <= __Config_iMaxStage) 
			_00E_SilenceLongTransitionHighPriority.Add()
		EndIf
	EndIf
	
EndEvent

Event OnTriggerLeave(ObjectReference akActionRef)

	If akActionRef == PlayerREF
		_00E_SilenceLongTransitionHighPriority.Remove()
	EndIf
	
EndEvent

int Property __Config_iMinStage Auto
int Property __Config_iMaxStage Auto
Actor Property PlayerREF Auto
Quest Property __Config_QuestToSet Auto
MusicType Property _00E_SilenceLongTransitionHighPriority Auto