Scriptname _00E_QuestStartTrigger extends ObjectReference   
Quest Property StartQuest Auto
int DoOnce
bool Property SetStage Auto
int Property DesiredStage Auto

Event OnTriggerEnter(ObjectReference akActionRef)
	if(akActionRef == Game.GetPlayer())
		if ( DoOnce == 0 )
			StartQuest.Start()	
			;Debug.Notification("Quest gestartet.")
			DoOnce = 1
			if SetStage == true
				StartQuest.SetStage(DesiredStage)
			endif
		endif
	endif

EndEvent