Scriptname FXSetBlendVariableScript extends ObjectReference {Sets the blend varaible for this fx on load} float Property myfToggleBlend auto {defaults to zero set from 0-1} float Property myfToggleBlendRageMin = 0.0 auto {Randomrange min for when makeRandom is used} float Property myfToggleBlendRageMax = 1.0 auto {Randomrange max for when makeRandom is used} int Property makeRandom auto {set to 1 to make the blend variable randomly set itself} int Property updateRandomOverTime auto {set to 1 to make the blend variable randomly change after the waitTime only matters if makeRandom is set to 1} float Property waitTimeMin = 1.0 auto {time to wait before changing myfToggleBlend randomly} float Property waitTimeMax = 0.0 auto {max amount to add to waitTime randomly} float myRandom float myWaitTime int doWhileLoop Event OnLoad() ;See if we will set blend variable randomly, randomly over time, or once based on input if makeRandom > 0 && updateRandomOverTime == 0 myRandom = utility.RandomFloat(myfToggleBlendRageMin,myfToggleBlendRageMax) SetAnimationVariableFloat("fToggleBlend", myRandom) elseif makeRandom > 0 && updateRandomOverTime > 0 doWhileLoop = 1 else SetAnimationVariableFloat("fToggleBlend", myfToggleBlend) endif ;Loop to change variable over time while doWhileLoop == 1 myRandom = utility.RandomFloat(myfToggleBlendRageMin,myfToggleBlendRageMax) SetAnimationVariableFloat("fToggleBlend", myRandom) myWaitTime = utility.RandomFloat(waitTimeMin,waitTimeMax) utility.wait(myWaitTime) endWhile endEvent Event OnUnLoad() ;Stop while loop for random over time when unloaded if doWhileLoop == 1 doWhileLoop = 0 endIf endEvent