Scriptname _00E_MQ01_WolfStopCombatFailsaveSC extends ObjectReference  

Event OnTriggerEnter(ObjectReference akActionRef)

	Actor akActionRefActor = akActionRef as Actor
	
	_00E_QuestFunctions.PrintDebugMessage("I exist!")
	
	if akActionRefActor != PlayerREF 
		_00E_QuestFunctions.PrintDebugMessage("Entering trigger.")
		akActionRefActor.StopCombat()
		akActionRefActor.StopCombatAlarm()
	EndIf

EndEvent

Actor Property PlayerREF Auto