Scriptname _00E_MQ11a_LeverSC extends ObjectReference  

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;              							 EVENTS                   					 
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Event OnInit()

	Self.BlockActivation(True)

EndEvent

Event OnActivate(ObjectReference akActionRef)

	If !(Game.GetPlayer().IsInCombat())
		Self.Activate(akActionRef, True)
	Else
		_00E_MQ11a_Lever_Combat_Message.Show()
	EndIf

EndEvent

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;              							 PROPERTIES                   					 
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Message Property _00E_MQ11a_Lever_Combat_Message Auto