#pragma once #include "skse64/PapyrusNativeFunctions.h" #include "skse64/GameReferences.h" //Steam API Version 1.31 matches the Skyrim Steam API version #include "steam\steam_api.h" #include namespace Achievements { class AchievementHolder { private: ISteamUserStats * stats; CCallback callback; public: AchievementHolder(); void start(); void onUserStatsReceived(UserStatsReceived_t * event); bool setAchievementUnlocked(const char * achievementName); }; static std::unique_ptr singleton(nullptr); void startSteam(); void registerMainMenuEvent(); bool setAchievementUnlocked(StaticFunctionTag* tag, BSFixedString achievement); void steamInit(StaticFunctionTag* tag); bool RegisterFuncs(VMClassRegistry* registry); }