#pragma once #include "GameTypes.h" class TESObjectARMA; class VMClassRegistry; class TESRace; class BGSTextureSet; namespace papyrusArmorAddon { void RegisterFuncs(VMClassRegistry* registry); BSFixedString GetModelPath(TESObjectARMA* thisArmorAddon, bool bFirst, bool bFemale); void SetModelPath(TESObjectARMA* thisArmorAddon, BSFixedString nuPath, bool bFirst, bool bFemale); UInt32 GetModelNumTextureSets(TESObjectARMA* thisArmorAddon, bool bFirst, bool bFemale); BGSTextureSet* GetModelNthTextureSet(TESObjectARMA* thisArmorAddon, UInt32 n, bool bFirst, bool bFemale); UInt32 GetNumAdditionalRaces(TESObjectARMA* thisArmorAddon); TESRace* GetNthAdditionalRace(TESObjectARMA* thisArmorAddon, UInt32 n); UInt32 GetSlotMask(TESObjectARMA* thisArmorAddon); void SetSlotMask(TESObjectARMA* thisArmorAddon, UInt32 slotMask); UInt32 AddSlotToMask(TESObjectARMA* thisArmorAddon, UInt32 slot); UInt32 RemoveSlotFromMask(TESObjectARMA* thisArmorAddon, UInt32 slot); }