Scriptname _00E_NQ_G_07_Functions extends Quest Conditional Import _00E_QuestFunctions Import Utility ;===================================================================================== ; EVENTS ;===================================================================================== Event OnUpdate() If bKontorBattleRunning && PlayerREF.GetParentCell() == CapitalCityGoldenSickleKontor KillOffKontorworkersFailsave() EndIf if bDijaamHanged == true _00E_SC_DijaamOnelysCorpseREF.Enable() EndIf EndEvent ;===================================================================================== ; FUNCTIONS ;===================================================================================== Function GiveLetter() PlayerREF.AddItem(_00E_NQ_G_07Mael_LetterLeora, 1) EndFunction Function GiveKey() PlayerREF.RemoveItem(_00E_NQ_G_07Mael_LetterLeora, 1) PlayerREF.AddItem(_00E_NQ_G_07_DijaamCellKey, 1) EndFunction Function GiveCellKey() PlayerREF.AddItem(_00E_NQ_G_07_DijaamCellKey, 1) EndFunction Function GiveTrapdoorKey() PlayerREF.AddItem(_00E_NQ_G_07_KontorTrapdoorKey, 1) EndFunction Function OpenTrapdoor() _00E_NQ_G_07Dijaam_TrapdoorREF.lock(false) EndFunction Function DijaamBloodSplattered() If _00E_SC_DijaamOnelys.Is3DLoaded() _00E_BloodyFXShader.Play(_00E_SC_DijaamOnelys) EndIf EndFunction Function RogashBloodSplattered() If _00E_NQ_G_07_RogashREF.Is3DLoaded() _00E_BloodyFXShader.Play(_00E_NQ_G_07_RogashREF) EndIf EndFunction Function MoveProtektor() _00E_NQ_G_04_DoorGuardREF.Enable() _00E_NQ_G_04_DoorGuardREF.Moveto(_00E_NQ_G_05_DijaamTeleportMarker) EndFunction Function SpawnSugarIsleEnvoy() _00E_NQ_G_07_OolanREF.Enable() _00E_NQ_G_07_WuulasREF.Enable() _00E_NQ_G_07_PrisonGuardREF.Disable() _00E_NQ_G_07_OolanREF.MoveTo(_00E_NQ_G_07Mael_OolanStandMarker) _00E_NQ_G_07_WuulasREF.MoveTo(_00E_NQ_G_07Mael_WuulasStandMarker) ; block entrance NQ_G_07_JailDoorREF.Disable() ; block teleport _00E_TeleportGlobal.SetValueInt(1) EndFunction Function OolanFaint() Game.ShakeCamera(afStrength = 0.3) _00E_NQ_G_07_OolanREF.PlaceAtMe(ExplosionShockMassNoEffectsSmall) _00E_NQ_G_07_OolanREF.PlayIdle(_00E_IdleFaint) _00E_NQ_G_07_OolanREF.SetHeadTracking(False) _00E_NQ_G_07_OolanREF.BlockActivation() _00E_NQ_G_07_OolanREF.SetGhost(true) EndFunction Function SetupSC04Part2() _00E_SC_DijaamOnelys.MoveTo(_00E_NQ_G_07Mael_DijaamThrowFlashPowderMarker) RemoveEssentialFlag(_00E_NQ_G_07_WuulasREF) _00E_NQ_G_07_WuulasREF.Kill() _00E_NQ_G_07_WuulasREF.BlockActivation() _00E_NQ_G_07_NoteGoToTheaterREF.Enable() EndFunction Function TeleportMendelus() _00E_NQ_G_07_MendelusREF.MoveTo(_00E_NQ_G_07_MendelusTheaterLeanMarker) _00E_NQ_G_07_MendelusREF.Enable() Wait(0.5) _00E_NQ_G_07_MendelusREF.MoveTo(_00E_NQ_G_07_MendelusTheaterLeanMarker) _00E_NQ_G_07_MendelusREF.AddItem(__Config_MendelusWeapon, 1) _00E_NQ_G_07_MendelusREF.SetGhost(True) _00E_NQ_G_07_MendelusREF.BlockActivation(True) EndFunction Function MendelusEyeGlow() _00E_NQ_G_07_MendelusREF.AddSpell(_00E_AbPosessed) EndFunction Function ShootPoisonArrow() bDijaamHanged = False _00E_NQG07_DijaamKnockedOut.SetValueInt(1) MAGShockExpImod.Apply() _00E_SC_DijaamOnelys.SetGhost(false) TRPPressurePlateMetal.Play(_00E_SC_DijaamOnelys) _00E_NQ_G_07_PoisonArrow.Cast(_00E_NQ_G_07_PoisonArrowSourceREF, _00E_SC_DijaamOnelys) Wait(0.75) bDijaamFainted = False DijaamFaint() _00E_SC_DijaamOnelys.SetGhost(True) EndFunction Function DijaamFaint() If !bDijaamFainted bDijaamFainted = True Game.ShakeCamera(afStrength = 0.3) FS_NQ_G_07_PressurePlateREF.PlaceAtMe(ExplosionShockMassNoEffectsSmall) FS_NQ_G_07_DijaamExplosionREF.PlaceAtMe(ExplosionShockMassNoEffectsSmall) _00E_SC_DijaamOnelys.PlayIdle(_00E_IdleFaint) _00E_SC_DijaamOnelys.SetHeadTracking(False) _00E_SC_DijaamOnelys.BlockActivation() _00E_SC_DijaamOnelys.SetGhost(true) EndIf EndFunction Function GetUp(Actor akGetUpTarget) _FS_TheriantrophistControlQuest.TransformBackIfTransformed() _00E_NQG07_DijaamKnockedOut.SetValueInt(0) If akGetUpTarget.GetEquippedWeapon(false) != None akGetUpTarget.UnequipItem(akGetUpTarget.GetEquippedWeapon(false)) EndIf If akGetUpTarget.GetEquippedWeapon(true) != None akGetUpTarget.UnequipItem(akGetUpTarget.GetEquippedWeapon(true)) EndIf akGetUpTarget.SetGhost(false) Wait(0.1) akGetUpTarget.StopCombat() akGetUpTarget.SetHeadTracking(True) akGetUpTarget.EnableAI(True) akGetUpTarget.GetActorBase().SetEssential(true) akGetUpTarget.SetGhost(true) akGetUpTarget.PlayIdle(_00E_IdleGetUp) Wait(0.1) if Self.GetStage() == 90 Self.Setstage(92) endif EndFunction Function LockTheaterDoors() _00E_SC_Mael.SetCrimeFaction(None) NQG07_TheaterDoor_01.Lock() NQG07_TheaterDoor_01.SetLockLevel(255) NQG07_TheaterDoor_02.Lock() NQG07_TheaterDoor_02.SetLockLevel(255) EndFunction Function BlindPlayer() _00E_NQ_G_07Mael_DijaamFlashPowderIMOD.Apply() EndFunction Function BlindPlayerLonger() _00E_NQ_G_07Mael_DijaamFlashPowderLongerIMOD.Apply() EndFunction Function GiveDevraPotion() ; failsafe SetAlpha and BlockActivation _00E_NQ_G_07_AlyxREF.SetAlpha(1) _00E_NQ_G_07_DevraREF.SetAlpha(1) _00E_NQ_G_07_DevraREF.BlockActivation(false) _00E_NQ_G_07_DevraREF.AddItem(_00E_NQ_G_07_PetrifiedPotion, 1) EndFunction Function RemovePotion() _00E_SC_DijaamOnelys.StopCombat() _00E_SC_DijaamOnelys.StopCombatAlarm() _00E_SC_Mael.StopCombat() _00E_SC_Mael.StopCombatAlarm() _00E_SC_Mael.SetCrimeFaction(A_CrimeFaction) PlayerREF.RemoveItem(_00E_NQ_G_07_PetrifiedPotion, 1) If PlayerREF.IsWeaponDrawn() PlayerREF.SheatheWeapon() EndIf EndFunction Function RemoveNote() PlayerREF.RemoveItem(_00E_NQ_G_06_SickleNote, 1) EndFunction Function GuardRemoveMoney(int iMoneyToRemove) PlayerREF.RemoveItem(Gold001, iMoneyToRemove) EndFunction Function OverrideMaelActivator() _00E_NQ_G_07MaelActivateOverrideREF.Enable() EndFunction Function OverrideDijaamActivator() _00E_NQ_G_07DijaamActivateOverrideREF.Enable() _00E_NQ_G_07DijaamActivateOverrideREF.MoveTo(_00E_SC_DijaamOnelys) EndFunction Function RemoveEssentialFlag(Actor ActorToRemoveEssential) ActorBase ActorBaseToRemoveEssential = ActorToRemoveEssential.GetBaseObject() as ActorBase ActorBaseToRemoveEssential.SetEssential(false) EndFunction Function StartCombatPetrified02() Game.RequestAutoSave() wait(0.1) _00E_Music_Combat_Dark.Add() _00E_NQ_G_07_DevraREF.Enable() _00E_NQ_G_07_AlyxREF.Enable() _00E_NQ_G_07_Mael_DevraTeleportTheaterMarker.PlaceAtMe(ExplosionShockMassNoEffects, 1) _00E_NQ_G_07_Mael_AlyxTeleportTheaterMarker.PlaceAtMe(ExplosionShockMassNoEffects, 1) _00E_A2_GhostwalkTeleportReappearVFX.Play(_00E_NQ_G_07_AlyxREF) _00E_A2_GhostwalkTeleportReappearVFX.Play(_00E_NQ_G_07_DevraREF) _00E_NQ_G_07_DevraREF.MoveTo(_00E_NQ_G_07_Mael_DevraTeleportTheaterMarker) _00E_NQ_G_07_AlyxREF.MoveTo(_00E_NQ_G_07_Mael_AlyxTeleportTheaterMarker) _00E_NQ_G_07_DevraREF.StartCombat(PlayerREF) _00E_NQ_G_07_AlyxREF.StartCombat(PlayerREF) EndFunction Function StartCombatPetrified() Game.RequestAutoSave() wait(0.1) _00E_Music_Combat_Dark.Add() _00E_NQ_G_07_DevraREF.Enable() _00E_NQ_G_07_AlyxREF.Enable() _00E_NQ_G_07_Mael_DevraTeleportTheaterMarker.PlaceAtMe(ExplosionShockMassNoEffects, 1) _00E_NQ_G_07_Mael_AlyxTeleportTheaterMarker.PlaceAtMe(ExplosionShockMassNoEffects, 1) _00E_NQ_G_07_DevraREF.MoveTo(_00E_NQ_G_07_Mael_DevraTeleportTheaterMarker) _00E_NQ_G_07_AlyxREF.MoveTo(_00E_NQ_G_07_Mael_AlyxTeleportTheaterMarker) _00E_A2_GhostwalkTeleportReappearVFX.Play(_00E_NQ_G_07_AlyxREF) _00E_A2_GhostwalkTeleportReappearVFX.Play(_00E_NQ_G_07_DevraREF) _00E_NQ_G_07_DevraREF.StartCombat(PlayerREF) _00E_NQ_G_07_AlyxREF.StartCombat(PlayerREF) _00E_NQ_G_07_MendelusREF.BlockActivation(False) EndFunction Function StartCombatMendelus() RemoveEssentialFlag(_00E_NQ_G_07_MendelusREF) _00E_NQ_G_07_MendelusREF.SetGhost(False) _00E_NQ_G_07_MendelusREF.EquipItem(__Config_MendelusWeapon) _00E_NQ_G_07_MendelusREF.RemoveFromAllFactions() _00E_NQ_G_07_MendelusREF.AddToFaction(NQ_G_03_PetrifiedCombatFaction) _00E_NQ_G_07_MendelusREF.StartCombat(PlayerREF) if !_00E_NQ_G_07_AlyxREF.IsDead() _00E_NQ_G_07_AlyxREF.StartCombat(PlayerREF) Elseif !_00E_NQ_G_07_DevraREF.IsDead() _00E_NQ_G_07_DevraREF.StartCombat(PlayerREF) EndIf EndFunction Function DespawnTheaterScene() FadeToBlackIMOD.Apply() Wait(2) FadeToBlackHoldIMOD.ApplyCrossFade(1) _00E_SC_Mael.MoveToMyEditorLocation() _00E_SC_DijaamOnelys.Disable() _00E_NQ_G_07_MendelusREF.Disable() _00E_NQ_G_07_DevraREF.Disable() _00E_NQ_G_07_AlyxREF.Disable() _00E_NQ_G_07Mael_BloodsplatterDecalREF.Enable() _00E_NQ_G_07_OolanREF.Disable() _00E_NQ_G_07_WuulasREF.Disable() _00E_NQ_G_07Mael_DoorToLockREF.Lock(false) _00E_NQ_G_07Dijaam_Mercenary01REF.Disable() _00E_NQ_G_07Dijaam_Mercenary02REF.Disable() PlayerREF.AddItem(ArkTheaterKey, 1) _00E_NQ_G_OfelioREF.Enable() FadeToBlackBackIMOD.ApplyCrossFade(1) EndFunction Function PlayMusic() _00E_SilenceAbruptHighPriority.Remove() _00E_Music_Special_Romance.Add() EndFunction Function DijaamThrowFlashpowder(ObjectReference akTarget, bool bLonger) _00E_SC_DijaamOnelys.PlayIdle(_00E_IdleThrow) Wait(1) _00E_NQ_G_07_OolanREF.SetGhost(False) akTarget.PlaceAtMe(_00E_A1_FlashpowderExplosion, 1) PlayerREF.PlaceAtMe(_00E_A1_FlashpowderExplosion, 1) MAGPowerRacialPacifyFire.Play(PlayerREF) _00E_SC_DijaamAttackScreamM.Play(PlayerREF) Game.ShakeCamera(afStrength = 0.5) BlindPlayer() EndFunction Function DijaamActivateOverrideDisable() _00E_NQ_G_07DijaamActivateOverrideREF.Disable() EndFunction Function MaelActivateOverrideDisable() _00E_NQ_G_07MaelActivateOverrideREF.Disable() EndFunction Function DespawnTheaterSceneDijaam() Wait(3) FadeToBlackIMOD.Apply() Wait(2) FadeToBlackHoldIMOD.ApplyCrossFade(1) _00E_SC_Mael.Disable() _00E_NQ_G_07_MendelusREF.Disable() _00E_NQ_G_07_DevraREF.Disable() _00E_NQ_G_07_AlyxREF.Disable() _00E_NQ_G_07Mael_BloodsplatterDecalREF.Enable() _00E_NQ_G_07Mael_DoorToLockREF.Lock(false) _00E_NQ_G_07Dijaam_GreenScarabREF.Disable() _00E_SC_DijaamOnelys.Disable() _00E_NQ_G_07Dijaam_DijaamCorpseREF.Enable() _00E_NQ_G_07Dijaam_DijaamCorpseREF.RemoveAllItems() _00E_NQ_G_07Dijaam_DijaamCorpseREF.SetOutfit(_00E_SC_DijaamOutfitDead) _00E_NQ_G_07Dijaam_DijaamCorpseREF.AddItem(_25E_Unique_KileanFalcata, 1) Wait(1) PlayerREF.MoveTo(_00E_NQ_G_07Dijaam_PlayerPositionMarker) _00E_MC_LeoraREF.MoveTo(_00E_NQ_G_07Dijaam_LeoraPositionMarker) _00E_NQ_G_OfelioREF.Enable() Wait(1) FadeToBlackBackIMOD.ApplyCrossFade(1) EndFunction Function ResetTheaterDijaam() _00E_SC_Mael.Disable() _00E_NQ_G_07_MendelusREF.Disable() _00E_NQ_G_07_DevraREF.Disable() _00E_NQ_G_07_AlyxREF.Disable() _00E_NQ_G_07Mael_BloodsplatterDecalREF.Enable() _00E_NQ_G_07Mael_DoorToLockREF.Lock(false) _00E_NQ_G_07Dijaam_GreenScarabREF.Disable() _00E_NQ_G_OfelioREF.Enable() EndFunction Function ResurrectDijaam() _00E_SC_DijaamOnelys.UnequipItem(_25E_Unique_KileanFalcata) _00E_SC_DijaamOnelys.RemoveItem(_25E_Unique_KileanFalcata, 1) _00E_SC_DijaamOnelys.Resurrect() wait(0.1) _00E_SC_DijaamOnelys.AddItem(_25E_Unique_KileanFalcata, 1) _00E_SC_DijaamOnelys.EquipItem(_25E_Unique_KileanFalcata) EndFunction Function DijaamAttackPlayer() PlayerREF.RemoveFromFaction(NQ_G_07Dijaam_SugarIsleFaction) _00E_SC_DijaamOnelys.RemoveFromAllFactions() _00E_SC_DijaamOnelys.BlockActivation(false) _00E_SC_DijaamOnelys.SetGhost(false) RemoveEssentialFlag(_00E_SC_DijaamOnelys) if _00E_SC_DijaamOnelys.GetItemCount(_25E_Unique_KileanFalcata) == 0 _00E_SC_DijaamOnelys.AddItem(_25E_Unique_KileanFalcata, 1) EndIf _00E_SC_DijaamOnelys.EquipItem(_25E_Unique_KileanFalcata) _00E_SC_DijaamOnelys.SetActorValue("Aggression", 3) wait(0.1) _00E_SC_DijaamOnelys.StartCombat(PlayerREF) EndFunction Function ToggleKillmoves() if KillMove.GetValue() == 1 bKillMovesDeactivated = true KillMove.SetValue(0) ElseIf KillMove.GetValue() == 0 && bKillMovesDeactivated == true bKillMovesDeactivated = false KillMove.SetValue(1) EndIf EndFunction Function DijaamLeave() FadeToBlackIMOD.Apply() Wait(2) FadeToBlackHoldIMOD.ApplyCrossFade(1) Wait(1) PlayerAIWalk() PlayerREF.UnequipAll() PlayerREF.SetOutfit(MinerClothesOutfit02) PlayerREF.MoveTo(_00E_NQ_G_07Dijaam_PlayerSleepMarker) Game.RequestAutoSave() Wait(7) Game.EnablePlayerControls(false, false, false, false, false, false, true, false) _00E_NQ_G_07Dijaam_PlayerSleepMarker.Activate(PlayerREF, true) _00E_NQ_G_07Dijaam_DijaamSwordActivatorREF.Enable() _00E_NQ_G_07Dijaam_ScarabREF.Disable() _00E_SC_DijaamOnelys.Disable() EndFunction Function PlayKiss() If PlayerREF.GetActorBase().GetRace() == HighElfRace fPlayerScale = _00E_SetActorScale.Change(PlayerREF, 0.92) EndIf PlayerREF.UnequipItem(PlayerREF.GetEquippedShield(), false, true) PlayerREF.EquipItem(_00E_InvisibleHelmet_Armor, false, true) Wait(0.1) PlayerREF.RemoveItem(_00E_InvisibleHelmet_Armor, 1, true) _FS_TheriantrophistControlQuest.TransformBackIfTransformed() PlayMusic() AudioCategoryMAG.Mute() AudioCategorySFX.Mute() Levelsystem.LockCamera() Game.SetPlayerAIDriven(True) Game.ForceThirdPerson() Wait(0.5) If PlayerREF.GetActorBase().GetSex() == 0 PlayerREF.PlayIdleWithTarget(pa_Idle_Kiss_FemaleMale, _00E_SC_DijaamOnelys) Else PlayerREF.PlayIdleWithTarget(pa_Idle_Kiss_FemaleFemale, _00E_SC_DijaamOnelys) EndIf Wait(0.5) PlayerREF.SetUnconscious(True) _00E_SC_DijaamOnelys.SetUnconscious(True) PlayerREF.AddSpell(_00E_Game_abSlowTime, false) Wait(9) FadeOut() EndFunction Function FadeOut() FadeToBlackIMOD.Apply() Wait(2) FadeToBlackHoldIMOD.ApplyCrossFade(1) Wait(1) PlayerREF.RemoveSpell(_00E_Game_abSlowTime) If PlayerREF.GetActorBase().GetRace() == HighElfRace PlayerREF.SetScale(fPlayerScale) EndIf PlayerREF.SetUnconscious(False) PlayerREF.PlayIdle(IdleStop_Loose) Debug.SendAnimationEvent(PlayerREF, "returnToDefault") PlayerREF.MoveTo(_00E_NQ_G_07Dijaam_PlayerSleepMarker) Wait(1) _00E_NQ_G_07Dijaam_PlayerSleepMarker.Activate(PlayerREF, true) Debug.ToggleMenus() _00E_NQ_G_07Dijaam_DijaamSwordActivatorREF.Enable() _00E_NQ_G_07Dijaam_DijaamSwordActivatorREF.SetMotionType(4) _00E_NQ_G_07Dijaam_DijaamSwordActivatorREF.Enable() _00E_NQ_G_07Dijaam_ScarabREF.Disable() _00E_SC_DijaamOnelys.Disable() EndFunction Function ReopenTheaterDoors() NQG07_TheaterDoor_01.BlockActivation(False) NQG07_TheaterDoor_02.BlockActivation(False) NQG07_TheaterDoor_01.lock(false) NQG07_TheaterDoor_02.lock(false) EndFunction Function RemoveCombatMusic() _00E_Music_Combat_Dark.Remove() EndFunction Function DijaamPlayHitShader() EnchBlueFXShader.Play(_00E_SC_DijaamOnelys) _00E_MagicProtectionSpell02M.Play(_00E_SC_DijaamOnelys) Wait(1) EnchBlueFXShader.Stop(_00E_SC_DijaamOnelys) EndFunction Function FadeInLying() PlayerAIWalkStop() Levelsystem.SkipTimeToHour(5) AudioCategoryMAG.Unmute() AudioCategorySFX.Unmute() Levelsystem.UnlockCamera() RefreshFace() Game.EnablePlayerControls() SetStage(145) FadeIn() EndFunction Function KillOffMercenaries() if !_00E_NQ_G_07Dijaam_Mercenary02REF.IsDead() _00E_NQ_G_07Dijaam_Mercenary02REF.Kill(_00E_NQ_G_07Dijaam_Mercenary02REF) EndIf if !_00E_NQ_G_07Dijaam_Mercenary01REF.IsDead() _00E_NQ_G_07Dijaam_Mercenary01REF.Kill(_00E_NQ_G_07Dijaam_Mercenary01REF) EndIf EndFunction Function GiveBankKeyFence(Actor akSpeaker) PlayerREF.AddItem(_00E_NQ_G_07Dijaam_BankKey1212Fence, 1) _00E_NQ_G_07Dijaam_FenceMoneyBagREF.Enable() ; properties will be filled in patch 1.6.0.0 If _00E_Class_Infiltrator_P08_C_Seducer == None _00E_Class_Infiltrator_P08_C_Seducer = Game.GetFormFromFile(0x00069D3D, "Skyrim.esm") as Perk EndIf If PlayerREF.GetAV("Speechcraft") >= 50 || PlayerREF.HasPerk(_00E_Class_Infiltrator_P08_C_Seducer) _00E_NQ_G_07Dijaam_FenceMoneyBagREF.AddItem(Gold001, 650) Else _00E_NQ_G_07Dijaam_FenceMoneyBagREF.AddItem(Gold001, 450) EndIf _00E_NQ_G_07Dijaam_FenceMoneyBagREF.AddItem(_45E_Unique_HighwaymansOde, 1) _00E_NQ_G_07Dijaam_FenceMoneyBagREF.AddItem(_00E_NQ_G07Dijaam_FenceNote, 1) If _00E_NQ_G_07_Scarab == None _00E_NQ_G_07_Scarab = Game.GetFormFromFile(0x00146FBE, "Skyrim.esm") as MiscObject EndIf PlayerREF.RemoveItem(_00E_NQ_G_07_Scarab, 1, false, akSpeaker) EndFunction Function Place1000() _00E_NQ_G_07Dijaam_FenceMoneyBagREF.AddItem(Gold001, 1000) EndFunction Function GiveSword() ;PlayerREF.AddItem(_00E_NQ_G_07Dijaam_DijaamSwordActivatorREF, 1) PlayerREF.AddItem(Gold001, 200) EndFunction Function DumpDijaam() _00E_SC_DijaamOnelys.MoveTo(_00E_NPCDumpMarker) EndFunction Function DisableKontorWorkers() int iIndex = _00E_NQ_G_07_KontorNPCs.GetSize() - 1 while iIndex >= 0 Actor akActor = _00E_NQ_G_07_KontorNPCs.GetAt(iIndex) as Actor if akActor == _00E_SC_MendelusVollerbeutel || akActor == _00E_NQ_G_07_RogashREF akActor.MoveTo(_00E_NPCDumpMarker) Else akActor.Disable() EndIf iIndex -= 1 endwhile EndFunction Function ResetKontor() int iIndex = _00E_NQ_G_07_KontorNPCs.GetSize() - 1 while iIndex >= 0 Actor akActor = _00E_NQ_G_07_KontorNPCs.GetAt(iIndex) as Actor if akActor == _00E_SC_MendelusVollerbeutel ; do nothing ElseIf akActor == _00E_NQ_G_07_DoriaREF || akActor == _00E_NQ_G_07_GunamREF || akActor == _00E_NQ_G_07_Kontorworker03REF || akActor == _00E_NQ_G_07_Kontorworker04REF akActor.MoveTo(_00E_NPCDumpMarker) akActor.Disable() ElseIf akActor == _00E_NQ_G_07_RogashREF akActor.MoveToMyEditorLocation() _00E_BloodyFXShader.Stop(akActor) Else akActor.Enable() EndIf iIndex -= 1 endwhile _00E_NQ_G_07Mael_KontorMassacreEnableMarker.Disable() _00E_NQ_G_07_BloodSplatter01.Disable() _00E_NQ_G_07_BloodSplatter02.Disable() EndFunction Function OpenKontorDoors() _00E_SilenceAbruptHighPriority.Remove() _00E_NQ_G_07Mael_KontorOuterDoorNewREF.Disable() _00E_NQ_G_07Mael_KontorOuterDoorREF.Enable() _00E_NQ_G_07Mael_KontorInnerDoorREF.BlockActivation(false) _00E_NQ_G_07Mael_KontorInnerDoorREF.Lock(False) EndFunction Function TeleportRogash() _00E_NQ_G_07_RogashREF.MoveTo(_00E_NQ_G_07Mael_RogashTeleportMarker) RogashBloodSplattered() EndFunction Function DespawnRogash() _00E_NQ_G_07_RogashREF.MoveTo(_00E_NPCDumpMarker) EndFunction Function MoveDijaamToKontor() _00E_SC_DijaamOnelys.MoveTo(_00E_NQ_G_07Dijaam_DijaamKontorMarker) EndFunction Function DijaamAddScarab() _00E_NQ_G_07Dijaam_ScarabREF.Disable() _00E_SC_DijaamOnelys.AddItem(_00E_NQ_G_07Dijaam_ScarabREF, 1) EndFunction Function TeleportLeoraToSunTemple() _00E_MC_LeoraREF.MoveTo(_00E_TeleportMarker_Suntemple) EndFunction Function FadeOutIn() FadeToBlackIMOD.Apply() Wait(2) FadeToBlackHoldIMOD.ApplyCrossFade(1) FadeToBlackBackIMOD.ApplyCrossFade(1) EndFunction Function MaelEvaluate() _00E_SC_Mael.EvaluatePackage() Endfunction Function DespawnHideOut() _00E_NQ_G_07Dijaam_HideOutMarker.Disable() _00E_SC_DijaamOnelys.Disable() _00E_NQ_G_07Dijaam_ScarabREF.Disable() EndFunction Function MoveDijaamToPlayer() _00E_SC_DijaamOnelys.MoveTo(_00E_NQ_G_07Dijaam_DijaamGraveyardTeleportMarker) EndFunction Function MoveDijaamToPlayerSewer() _00E_SC_DijaamOnelys.MoveTo(_00E_NQ_G_07Dijaam_DijaamSewerTeleport) EndFunction Function MoveToDijaamToPlayerFailsave() _00E_SC_DijaamOnelys.MoveTo(PlayerREF) EndFunction Function StartKontorCombat() bKontorBattleRunning = True _00E_NQ_G_07Mael_KontorInnerDoorREF.BlockActivation(true) _00E_NQ_G_07Dijaam_ArriveAtKontorTrigger.Disable() NQG07_TheaterDoor_01.BlockActivation(True) NQG07_TheaterDoor_02.BlockActivation(True) _00E_SilenceAbruptHighPriority.Remove() Levelsystem.RemoveCombatSoundtracks() Levelsystem.RemoveSilence() wait(0.1) _00E_Music_Combat_Dark.Add() NQ_G_03_PetrifiedCombatFaction.ModReaction(NQ_G_07Dijaam_SugarIsleFaction, -500) NQ_G_07Dijaam_SugarIsleFaction.ModReaction(NQ_G_03_PetrifiedCombatFaction, -500) _00E_SC_DijaamOnelys.AddToFaction(PlayerAlliesFaction) _00E_SC_DijaamOnelys.AddToFaction(NQ_G_07Dijaam_SugarIsleFaction) _00E_NQ_G_07Dijaam_Mercenary01REF.SetActorValue("Aggression", 2) _00E_NQ_G_07Dijaam_Mercenary02REF.SetActorValue("Aggression", 2) _00E_NQ_G_07_DoriaREF.SetActorValue("Aggression", 2) _00E_NQ_G_07Dijaam_Mercenary02REF.SetGhost(False) _00E_NQ_G_07Dijaam_Mercenary01REF.SetGhost(False) _00E_NQ_G_07_Kontorworker04REF.SetGhost(False) _00E_NQ_G_07_Kontorworker03REF.SetGhost(False) _00E_NQ_G_07_Kontorworker03REF.GetActorBase().SetEssential(False) _00E_NQ_G_07_Kontorworker04REF.GetActorBase().SetEssential(False) _00E_NQ_G_07_MazetoREF.SetGhost(False) _00E_NQ_G_07_DoriaREF.SetGhost(False) _00E_NQ_G_07_MazetoREF.GetActorBase().SetEssential(False) _00E_NQ_G_07_DoriaREF.GetActorBase().SetEssential(False) _00E_NQ_G_07Dijaam_Mercenary02REF.SetAV("Health", 5) _00E_NQ_G_07Dijaam_Mercenary01REF.SetAV("Health", 5) _00E_SC_DijaamOnelys.EquipItem(_25E_Unique_KileanFalcata) wait(0.1) _00E_NQ_G_07_Kontorworker03REF.StartCombat(_00E_NQ_G_07Dijaam_Mercenary01REF) _00E_NQ_G_07_Kontorworker04REF.StartCombat(_00E_NQ_G_07Dijaam_Mercenary02REF) _00E_NQ_G_07_Kontorworker04REF.StartCombat(_00E_SC_DijaamOnelys) _00E_NQ_G_07Dijaam_Mercenary01REF.StartCombat(_00E_NQ_G_07_Kontorworker03REF) _00E_NQ_G_07Dijaam_Mercenary02REF.StartCombat(_00E_NQ_G_07_Kontorworker04REF) _00E_SC_DijaamOnelys.StartCombat(_00E_NQ_G_07_DoriaREF) _00E_NQ_G_07_DoriaREF.StartCombat(_00E_NQ_G_07Dijaam_Mercenary02REF) RegisterForSingleUpdate(60) EndFunction Function KontorWorkerKillMercenary() if !_00E_NQ_G_07Dijaam_Mercenary02REF.IsDead() if !_00E_NQ_G_07_Kontorworker03REF.IsDead() && _00E_NQ_G_07_Kontorworker03REF.GetCombatTarget() == _00E_NQ_G_07Dijaam_Mercenary02REF _00E_NQ_G_07_Kontorworker03REF.PlayIdleWithTarget(pa_1HMKillMoveShortB, _00E_NQ_G_07Dijaam_Mercenary02REF) Elseif !_00E_NQ_G_07_Kontorworker04REF.IsDead() && _00E_NQ_G_07_Kontorworker04REF.GetCombatTarget() == _00E_NQ_G_07Dijaam_Mercenary02REF _00E_NQ_G_07_Kontorworker04REF.PlayIdleWithTarget(pa_1HMKillMoveShortB, _00E_NQ_G_07Dijaam_Mercenary02REF) Elseif _00E_NQ_G_07_DoriaREF.GetCombatTarget() == _00E_NQ_G_07Dijaam_Mercenary02REF _00E_NQ_G_07_DoriaREF.PlayIdleWithTarget(pa_1HMKillMoveShortB, _00E_NQ_G_07Dijaam_Mercenary02REF) Else _00E_NQ_G_07_DoriaREF.PlayIdleWithTarget(pa_1HMKillMoveShortB, _00E_NQ_G_07Dijaam_Mercenary02REF) EndIf Elseif !_00E_NQ_G_07Dijaam_Mercenary01REF.IsDead() if !_00E_NQ_G_07_Kontorworker03REF.IsDead() && _00E_NQ_G_07_Kontorworker03REF.GetCombatTarget() == _00E_NQ_G_07Dijaam_Mercenary01REF _00E_NQ_G_07_Kontorworker03REF.PlayIdleWithTarget(pa_1HMKillMoveShortB, _00E_NQ_G_07Dijaam_Mercenary01REF) Elseif !_00E_NQ_G_07_Kontorworker04REF.IsDead() && _00E_NQ_G_07_Kontorworker04REF.GetCombatTarget() == _00E_NQ_G_07Dijaam_Mercenary01REF _00E_NQ_G_07_Kontorworker04REF.PlayIdleWithTarget(pa_1HMKillMoveShortB, _00E_NQ_G_07Dijaam_Mercenary01REF) Elseif _00E_NQ_G_07_DoriaREF.GetCombatTarget() == _00E_NQ_G_07Dijaam_Mercenary01REF _00E_NQ_G_07_DoriaREF.PlayIdleWithTarget(pa_1HMKillMoveShortB, _00E_NQ_G_07Dijaam_Mercenary01REF) Else _00E_NQ_G_07_DoriaREF.PlayIdleWithTarget(pa_1HMKillMoveShortB, _00E_NQ_G_07Dijaam_Mercenary01REF) EndIf EndIf _00E_NQ_G_07_DoriaREF.GetActorBase().SetEssential(False) EndFunction Function SlowMazeto() _00E_NQ_G_07_MazetoREF.SetActorValue("SpeedMult", 65) _00E_NQ_G_07_Kontorworker04REF.SetGhost(false) _00E_NQ_G_07_Kontorworker03REF.SetGhost(false) _00E_NQ_G_07_DoriaREF.SetGhost(False) EndFunction Function KillMazeto() _00E_TeleportGlobal.SetValueInt(1) _00E_NQ_G_07_MazetoREF.SetGhost(false) Wait(0.1) _00E_NQ_G_07Dijaam_Mercenary02REF.PlayIdleWithTarget(pa_2HMKillMoveDecapSlash, _00E_NQ_G_07_MazetoREF) Wait(0.5) _00E_Male_PlayerHitM.Play(_00E_NQ_G_07_MazetoREF) EndFunction Function ResetKontorDijaam() int iIndex = _00E_NQ_G_07_KontorNPCs.GetSize() - 1 _00E_NQ_G_07Dijaam_Mercenary01REF.Disable() _00E_NQ_G_07Dijaam_Mercenary02REF.Disable() _00E_NQ_G_07_DoriaREF.Disable() _00E_NQ_G_07_Kontorworker03REF.Disable() _00E_NQ_G_07_Kontorworker04REF.Disable() _00E_NQ_G_07_Kontorworker04REF.MoveToMyEditorLocation() _00E_NQ_G_07_MazetoREF.Disable() _00E_NQ_G_07Mael_KontorInnerDoorREF.BlockActivation(false) while iIndex >= 0 Actor akActor = _00E_NQ_G_07_KontorNPCs.GetAt(iIndex) as Actor akActor.Enable() iIndex -= 1 endwhile EndFunction Function AddSilence() bKontorBattleRunning = False _00E_SilenceAbruptHighPriority.Add() EndFunction Function MoveDijaamBehindPlayer() ObjectReference objSpawnMarker = PlayerREF.PlaceAtMe(XMarkerHeading, 1) objSpawnMarker.MoveTo(PlayerRef, -250.0 * Math.Sin(PlayerRef.GetAngleZ()), -250.0 * Math.Cos(PlayerRef.GetAngleZ()), PlayerRef.GetHeight()) _00E_SC_DijaamOnelys.MoveTo(objSpawnMarker) _00E_SC_DijaamOnelys.AddItem(_00E_NQ_G_07_KontorTrapdoorKey, 1) EndFunction Function EnableKey() _00E_NQ_G_07Dijaam_CellDoorKeyREF.Enable() EndFunction Function DespawnGuard() _00E_NQ_G_07Dijaam_PrisonGuardREF.Disable() EndFunction Function SpawnDespawnBell() if _00E_NQ_G_07Dijaam_DistractionBellREF.IsDisabled() == false _00E_NQ_G_07Dijaam_DistractionBellREF.Disable() ElseIf _00E_NQ_G_07Dijaam_DistractionBellREF.IsDisabled() == true _00E_NQ_G_07Dijaam_DistractionBellREF.Enable() EndIf if _00E_NQ_G_07Dijaam_BellIInteractREF.IsDisabled() == false _00E_NQ_G_07Dijaam_BellIInteractREF.Disable() ElseIf _00E_NQ_G_07Dijaam_BellIInteractREF.IsDisabled() == true _00E_NQ_G_07Dijaam_BellIInteractREF.Enable() EndIf EndFunction Function SpawnBag() ; "unsafe" fallback for older saves in case the quest was already running when the patch was released ; don't remove these two if statements ; on new saves the items will be created into aliases in the container _00E_NQ_G_07Dijaam_BagREF If _00E_NQ_G_07Dijaam_BagREF.GetItemCount(_00E_NQ_G_07Dijaam_DijaamShackleKey) == 0 _00E_NQ_G_07Dijaam_BagREF.AddItem(_00E_NQ_G_07Dijaam_DijaamShackleKey, 1, true) EndIf If _00E_NQ_G_07Dijaam_BagREF.GetItemCount(_00E_NQ_G_07_NoteGoToTheater) == 0 _00E_NQ_G_07Dijaam_BagREF.AddItem(_00E_NQ_G_07_NoteGoToTheater, 1, true) EndIf _00E_NQ_G_07Dijaam_BagREF.Enable() _00E_NQ_G_07Dijaam_BagREF.PlaceAtMe(ExplosionShockMassNoEffects, 1) ; block entrance NQ_G_07_JailDoorREF.Disable() ; block teleport _00E_TeleportGlobal.SetValueInt(1) EndFunction Function CheckForBagLooted() If PlayerREF.GetItemCount(_00E_NQ_G_07Dijaam_DijaamShackleKey) >= 1 && PlayerREF.GetItemCount(_00E_NQ_G_07_NoteGoToTheater) >= 1 SetObjectiveCompleted(60) If CheckIfNoteIsRead() SetStage(65) EndIf EndIf EndFunction Bool Function CheckIfNoteIsRead() If _00E_NQ_G_07_NoteGoToTheater.IsRead() == true SetObjectiveCompleted(64) return true EndIf return false EndFunction Function EnableReleaseInteract() SetObjectiveDisplayed(65) _00E_NQ_G_07Dijaam_DijaamReleaseInteractREF.Enable() EndFunction Function DisableReleaseInteract() _00E_NQ_G_07Dijaam_DijaamReleaseInteractREF.Disable() EndFunction Function StartLeavingThePrison() _00E_NQ_G_07Mael_PrisonOpenSecretDoorLeverREF.Enable() NQG07Dijaam_SC4_EscapeCollision.Enable() _00E_SC_DijaamOnelys.EvaluatePackage() Game.RequestAutoSave() EndFunction Function MoveOolanAndProtector() _00E_NQ_G_04_DoorGuardREF.Enable() _00E_NQ_G_07_OolanREF.Enable() _00E_NQ_G_07Dijaam_OolanProtektorDiscoverTrigger.Enable() _00E_NQ_G_04_DoorGuardREF.Enable() _00E_NQ_G_04_DoorGuardREF.MoveTo(_00E_NQ_G_07Dijaam_ProtektorStandMarker) _00E_NQ_G_07_OolanREF.MoveTo(_00E_NQ_G_07Dijaam_OolanStandMarker) SetObjectiveCompleted(70) EndFunction Function DespawnProtektor() _00E_NQ_G_04_DoorGuardREF.MoveToMyEditorLocation() EndFunction Function DespawnOolan() _00E_NQ_G_07_OolanREF.Disable() EndFunction Function ScarabCollectable() _00E_NQ_G_07Dijaam_ScarabREF.BlockActivation(false) EndFunction Function DisableTriggerbox() _00E_NQ_G_07Dijaam_OolanProtektorDiscoverTrigger.Disable() EndFunction Function FadeIn() FadeToBlackBackIMOD.ApplyCrossFade(1) EndFunction Function RewardMoney() PlayerREF.AddItem(Gold001, __Config_RewardMoney) EndFunction Function ChairSwitch() NQ_G_05.SwitchChairs() EndFunction Function RemoveFromFactions() _00E_SC_DijaamOnelys.RemoveFromAllFactions() _00E_SC_Mael.RemoveFromAllFactions() If _00E_SC_DijaamOnelys.GetEquippedObject(0) != NONE _00E_SC_DijaamOnelys.UnequipItem(_00E_SC_DijaamOnelys.GetEquippedObject(0)) EndIf If _00E_SC_DijaamOnelys.GetEquippedObject(1) != NONE _00E_SC_DijaamOnelys.UnequipItem(_00E_SC_DijaamOnelys.GetEquippedObject(1)) EndIf EndFunction Function CleanSounds() Levelsystem.RemoveSilence() Levelsystem.RemoveCombatSoundtracks() EndFunction Function FinishQuest() RewardMoney() NQ_G_07_JailDoorREF.Enable() _00E_TeleportGlobal.SetValueInt(0) Levelsystem.GiveEP(__Config_RewardEXP) PlayerREF.AddItem(_00E_NQ_G_07Mael_RewardAmulet, 1) NQG07_GomesBalanREF.Enable() _00E_NQ_G_07_RogashREF.Enable() ReEnablePrisonGuards() Levelsystem.RemoveSilence() Levelsystem.RemoveCombatSoundtracks() Levelsystem.SetAllowIdleChatter(True) if bDijaamHanged == true RegisterForSingleUpdateGameTime(48) EndIf int iIndex = NQG07_Mael_GoldenSickleGuildhouseNPCs.GetSize() - 1 while iIndex >= 0 ObjectReference akActorToDisable = NQG07_Mael_GoldenSickleGuildhouseNPCs.GetAt(iIndex) as ObjectReference akActorToDisable.Enable() iIndex -= 1 endwhile EndFunction Function FinishQuestDijaam() _00E_SilenceAbruptHighPriority.Remove() NQ_G_07_JailDoorREF.Enable(true) _00E_TeleportGlobal.SetValueInt(0) Levelsystem.GiveEP(__Config_RewardEXP) ResetGraveyardScene() ReEnablePrisonGuards() NQG07Dijaam_SC4_EscapeCollision.Disable() Levelsystem.RemoveSilence() Levelsystem.RemoveCombatSoundtracks() Levelsystem.SetAllowIdleChatter(True) EndFunction Function FinishQuestDijaamLeora() NQ_G_07_JailDoorREF.Enable() _00E_TeleportGlobal.SetValueInt(0) ReEnablePrisonGuards() _00E_NQ_G_07Dijaam_LeoraMoneyBagREF.Enable() _00E_NQ_G_07Dijaam_LeoraMoneyBagREF.AddItem(Gold001, __Config_LeoraRewardMoney) PlayerREF.AddItem(_00E_NQ_G_07Dijaam_BankKey1112Leora, 1) PlayerREF.AddItem(ArkTheaterKey, 1) NQG07Dijaam_SC4_EscapeCollision.Disable() ResetGraveyardScene() Levelsystem.GiveEP(__Config_RewardEXP) Levelsystem.RemoveSilence() Levelsystem.RemoveCombatSoundtracks() Levelsystem.SetAllowIdleChatter(True) EndFunction ;===================================================================================== ; MAEL SCENES ;===================================================================================== Function SetupSC01() NQ_G_05.SwitchChairs() _00E_SC_Mael.MovetoMyEditorLocation() _00E_SC_DijaamOnelys.Enable() EndFunction Function SetupSC02() _00E_NQ_G_07Dijaam_EscalationKontorEnableMarker.Enable() ; need to do it here to _00E_NQ_G_07Mael_KontorOuterDoorREF.Disable() _00E_NQ_G_07Mael_KontorOuterDoorNewREF.Enable() _00E_NQ_G_07Mael_KontorInnerDoorREF.BlockActivation(true) _00E_NQ_G_07_DoriaREF.Disable() _00E_NQ_G_07_GunamREF.Disable() _00E_NQ_G_07_Kontorworker03REF.Disable() _00E_NQ_G_07_Kontorworker04REF.Disable() NQG07_Mael_GuardActorParent.Enable() _00E_NQ_G_07Mael_KontorMassacreEnableMarker.Enable() _00E_NQ_G_07Mael_RopeKontorREF.MoveToMyEditorLocation() _00E_NQ_G_07Mael_RopeKontorREF.Enable() _00E_NQ_G_07Dijaam_TrapdoorREF.Lock(false) _00E_NQ_G_07Dijaam_TrapdoorREF.SetLockLevel(0) _00E_NQ_G_07Dijaam_Mercenary01REF.Enable() _00E_NQ_G_07Dijaam_Mercenary02REF.Enable() _00E_NQ_G_07Dijaam_Mercenary01REF.SetGhost(False) _00E_NQ_G_07Dijaam_Mercenary02REF.SetGhost(False) _00E_NQ_G_07Dijaam_Mercenary01REF.SetAV("Health", 250) _00E_NQ_G_07Dijaam_Mercenary02REF.SetAV("Health", 250) if NQ_G_01.iMiniQuest03 == 20 _00E_NQ_G_07Mael_CorpseDoria.AddItem(_00E_NQ_G_01_Necklace, 1) EndIf DisableKontorWorkers() EndFunction Function KontorAmbushFailsave() _00E_SilenceAbruptHighPriority.Add() _00E_BloodyFXShader.Play(_00E_NQ_G_07_RogashREF) _00E_NQ_G_07_DoriaREF.Disable() _00E_NQ_G_07_GunamREF.Disable() NQG07_GomesBalanREF.Disable() _00E_NQ_G_07_Kontorworker03REF.Disable() _00E_NQ_G_07_Kontorworker04REF.Disable() _00E_NQ_G_07Dijaam_Mercenary01REF.SetGhost(False) _00E_NQ_G_07Dijaam_Mercenary02REF.SetGhost(False) NQG07_Mercenary_REF.SetGhost(False) EndFunction Function DisableFacadeGuards() NQG07_Mael_GuardActorParent.Disable() EndFunction Function SetupSC03() NQ_G_05.SwitchChairs() _00E_SC_Mael.Moveto(_00E_NPCDumpMarker) _00E_MC_LeoraREF.Enable() _00E_MC_LeoraREF.MoveTo(_00E_NQ_G_05_DijaamTalkToMaelMarker) _00E_NQ_G_04_DoorGuardREF.MoveToMyEditorLocation() _00E_NQ_G_04_DoorGuardREF.Disable() ; need to disable him otherwise a package might kick in and he walks right into the prison before he is supposed to _00E_NQ_G_07_BloodSplatter01.Enable() _00E_NQ_G_07_BloodSplatter02.Enable() int iIndex = NQG07_Mael_GoldenSickleGuildhouseNPCs.GetSize() - 1 while iIndex >= 0 ObjectReference akActorToDisable = NQG07_Mael_GoldenSickleGuildhouseNPCs.GetAt(iIndex) as ObjectReference akActorToDisable.Disable() iIndex -= 1 endwhile EndFunction Function SetupSC04() _00E_NQ_G_07_PrisonGuardREF.Enable() _00E_SC_DijaamOnelys.MoveTo(_00E_NQ_G_07_DijaamShackleMarker) EndFunction Function SetupSC05() _00E_NQ_G_07Mael_DoorToLockREF.Setopen(false) _00E_NQ_G_07Mael_DoorToLockREF.Lock(true) _00E_NQ_G_07Mael_DoorToLockREF.SetLockLevel(255) _00E_NQ_G_07Mael_PrisonOpenSecretDoorLeverREF.Enable() _00E_NQ_G_07Mael_MaelShackleMarker.Enable() _00E_NQ_G_07Dijaam_EscalationKontorEnableMarker.Enable() _00E_SC_Mael.MoveTo(_00E_NQ_G_07Mael_MaelShackleMarker) _00E_SC_Mael.Enable() _00E_SC_Mael.BlockActivation() _00E_SC_Mael.SetHeadTracking(False) _00E_SC_DijaamOnelys.MoveTo(_00E_NQ_G_07Mael_DijaamTeleportTheaterMarker) EndFunction Function SetupSC06() _00E_NQ_G_07Mael_PrisonOpenSecretDoorLeverREF.Disable() _00E_NQ_G_07Mael_RopeKontorREF.Disable() _00E_NQ_G_07Mael_DoorToLockREF.SetLockLevel(0) _00E_NQ_G_07Mael_DoorToLockREF.Lock(false) NQ_G_05.SwitchChairs() _00E_NQ_G_07_PrisonGuardREF.Disable() NQ_G_07_JailDoorREF.Enable() _00E_TeleportGlobal.SetValueInt(0) EndFunction Function SetupSC07() _00E_NQ_G_07_SalviraREF.MoveTo(_00E_NQ_G_07_SalviraStandMarker) _00E_NQ_G_07_ApothekariusREF.MoveTo(_00E_NQ_G_07_SalviraDialoguePartnerStandMarker) EndFunction Function StartSC01() NQ_G_07Mael_SC01_MaelMissionBrief.ForceStart() EndFunction Function StartSC02() NQ_G_07Mael_SC02_EscalationKontor.ForceStart() EndFunction Function StartSC03() NQ_G_07Mael_SC03_MaelDisappearance.ForceStart() EndFunction Function StartSC04() NQ_G_07Mael_SC04_DijaamPrison.ForceStart() EndFunction Function StartSC05() NQ_G_07Mael_SC05_TheaterFinale.ForceStart() EndFunction Function StartSC06() NQ_G_07Mael_SC06_MaelTalkAtSickle.ForceStart() EndFunction Function StartSC07() NQ_G_07Mael_SC07_HouseOfApothekarii.ForceStart() EndFunction Function DisablePrisonGuards() int iIndex = NQG07_PrisonNPCs.GetSize() - 1 while iIndex >= 0 ObjectReference akActorToDisable = NQG07_PrisonNPCs.GetAt(iIndex) as ObjectReference akActorToDisable.Disable() iIndex -= 1 endwhile EndFunction Function ReEnablePrisonGuards() int iIndex = NQG07_PrisonNPCs.GetSize() - 1 while iIndex >= 0 ObjectReference akActorToDisable = NQG07_PrisonNPCs.GetAt(iIndex) as ObjectReference akActorToDisable.Enable() iIndex -= 1 endwhile EndFunction Function ShowLetterThoughtMessage() _00E_NQG07_Mael_LetterThoughtMessage.ShowAsHelpMessage(_00E_NQG07_Mael_LetterThoughtMessage, 5, 1, 1) EndFunction ;===================================================================================== ; DIJAAM SCENES ;===================================================================================== Function SetupSC01D() _00E_SC_DijaamOnelys.Enable() _00E_SC_DijaamOnelys.MoveTo(_00E_NQ_G_06_DijaamSitMarker) _00E_SC_Mael.Disable() EndFunction Function PrepareSetupSC02D() _00E_NQ_G_07Dijaam_ArriveAtKontorTrigger.Enable() DisableKontorWorkers() EndFunction Function SetupSC02D() _00E_NQ_G_07Mael_KontorOuterDoorREF.lock(false) _00E_SC_DijaamOnelys.AddItem(_25E_Unique_KileanFalcata, 1) _00E_SC_DijaamOnelys.EquipItem(_25E_Unique_KileanFalcata) ;re-enables needed NPCs plus extra NPCs _00E_NQ_G_07Dijaam_EscalationKontorEnableMarker.Enable() _00E_NQ_G_07_MazetoREF.Enable() _00E_NQ_G_07_DoriaREF.Enable() _00E_NQ_G_07_Kontorworker03REF.Enable() _00E_NQ_G_07_Kontorworker04REF.Enable() _00E_NQ_G_07Dijaam_Mercenary01REF.Enable() _00E_NQ_G_07Dijaam_Mercenary02REF.Enable() ;reassigning factions for combat _00E_NQ_G_07Dijaam_Mercenary01REF.RemoveFromAllFactions() _00E_NQ_G_07Dijaam_Mercenary02REF.RemoveFromAllFactions() _00E_SC_DijaamOnelys.RemoveFromAllFactions() _00E_NQ_G_07_Kontorworker03REF.RemoveFromAllFactions() _00E_NQ_G_07_Kontorworker04REF.RemoveFromAllFactions() _00E_NQ_G_07_DoriaREF.RemoveFromAllFactions() _00E_NQ_G_07Dijaam_Mercenary01REF.AddToFaction(NQ_G_07Dijaam_SugarIsleFaction) _00E_NQ_G_07Dijaam_Mercenary02REF.AddToFaction(NQ_G_07Dijaam_SugarIsleFaction) _00E_SC_DijaamOnelys.AddToFaction(NQ_G_07Dijaam_SugarIsleFaction) PlayerREF.AddToFaction(NQ_G_07Dijaam_SugarIsleFaction) _00E_NQ_G_07_Kontorworker03REF.AddToFaction(NQ_G_03_PetrifiedCombatFaction) _00E_NQ_G_07_Kontorworker04REF.AddToFaction(NQ_G_03_PetrifiedCombatFaction) _00E_NQ_G_07_DoriaREF.AddToFaction(NQ_G_03_PetrifiedCombatFaction) ;setting up the scene _00E_NQ_G_07Dijaam_Mercenary01REF.MoveTo(_00E_NQ_G_07Dijaam_Mercenary01Marker) _00E_NQ_G_07Dijaam_Mercenary02REF.MoveTo(_00E_NQ_G_07Dijaam_Mercenary02Marker) _00E_NQ_G_07_Kontorworker03REF.MoveTo(_00E_NQ_G_07Dijaam_NpcCoverMarker02) _00E_NQ_G_07_Kontorworker04REF.MoveTo(_00E_NQ_G_07Dijaam_NpcCoverMarker01) _00E_NQ_G_07_Kontorworker04REF.SetGhost(True) _00E_NQ_G_07_Kontorworker03REF.SetGhost(True) _00E_NQ_G_07_MazetoREF.SetGhost(True) _00E_NQ_G_07_DoriaREF.SetGhost(True) _00E_NQ_G_07_DoriaREF.MoveTo(_00E_NQ_G_07Dijaam_DoriaKonfrontationStandMarker) ;adding weapons to npcs ;_00E_SC_DijaamOnelys.AddItem(_00E_NQ_G_07Dijaam_DijaamSwordActivatorREF, 1) _00E_NQ_G_07_Kontorworker03REF.AddItem(__Config_KontorWorkerWeapon, 1) _00E_NQ_G_07_Kontorworker04REF.AddItem(__Config_KontorWorkerWeapon, 1) _00E_NQ_G_07_DoriaREF.AddItem(__Config_KontorWorkerWeapon, 1) ;_00E_SC_DijaamOnelys.EquipItem(_00E_NQ_G_07Dijaam_DijaamSwordActivatorREF) EndFunction Function KillOffKontorworkersFailsave() If !_00E_NQ_G_07_DoriaREF.IsDead() _00E_NQ_G_07_DoriaREF.Kill(PlayerREF) EndIf If !_00E_NQ_G_07_Kontorworker03REF.IsDead() _00E_NQ_G_07_Kontorworker03REF.Kill(PlayerREF) EndIf If !_00E_NQ_G_07_Kontorworker04REF.IsDead() _00E_NQ_G_07_Kontorworker04REF.Kill(PlayerREF) EndIf If !_00E_NQ_G_07_Kontorworker04REF.IsDead() _00E_NQ_G_07_Kontorworker04REF.Kill(PlayerREF) EndIf If !_00E_NQ_G_07_MazetoREF.IsDead() _00E_NQ_G_07_MazetoREF.Kill(PlayerREF) EndIf EndFunction Function SetupSC03D() _00E_MC_LeoraREF.Enable() _00E_SC_Mael.Disable() _00E_NQ_G_07Dijaam_EscapeFromKontorSceneEnableMarker.Enable() _00E_MC_LeoraREF.MoveTo(_00E_NQ_G_07Dijaam_LeoraStandMarker) NQ_G_07_NoEscapeDoorREF.Lock() NQ_G_07_NoEscapeDoorREF.SetLockLevel(255) _00E_SC_DijaamOnelys.MoveTo(_00E_NQ_G_07Dijaam_DijaamTombMarker) _00E_EnderalOvercast.ForceActive(True) EndFunction Function SetupSC04D() SetObjectiveDisplayed(45) DisablePrisonGuards() _00E_SC_Mael.Disable() _00E_TeleportGlobal.SetValueInt(0) _00E_NQ_G_07Dijaam_PrisonGuardREF.Enable() _00E_SC_DijaamOnelys.MoveTo(_00E_NQ_G_07_DijaamShackleMarker) _00E_NQ_G_04_DoorGuardREF.Disable() DijaamBloodSplattered() Weather.ReleaseOverride() _00E_NQ_G_07Dijaam_EscapeFromKontorSceneEnableMarker.Disable() _00E_MC_LeoraREF.MoveTo(MQ10b_SC02_LeoraStartMarker) EndFunction Function ShowSpottedMessageAndLoseGame() MAGVampireSunlight.Play(PlayerREF) _00E_NQG07Dijaam_Spotted.Show() Wait(2) Game.QuitToMainMenu() EndFunction Function SetupSC05D() if Self.GetStage() < 80 _00E_NQ_G_07Mael_DoorToLockREF.Setopen(false) _00E_NQ_G_07Mael_DoorToLockREF.Lock(true) _00E_NQ_G_07Mael_DoorToLockREF.SetLockLevel(255) _00E_NQ_G_07Mael_PrisonOpenSecretDoorLeverREF.Disable() _00E_NQ_G_07Mael_MaelShackleMarker.Enable() _00E_SC_Mael.MoveTo(_00E_NQ_G_07Mael_MaelShackleMarker) _00E_NQ_G_07Dijaam_EscalationKontorEnableMarker.Disable() _00E_SC_Mael.Enable() _00E_SC_Mael.SetHeadTracking(False) _00E_SC_Mael.BlockActivation() _00E_SC_Mael.SetGhost(true) _00E_NQ_G_07Dijaam_GreenScarabREF.Enable() _00E_NQ_G_07Dijaam_GreenScarabREF.BlockActivation(True) MoveDijaamToPlayerSewer() StartSC05D() EndIf EndFunction Function SetupSC06D() _00E_NQ_G_07Mael_PrisonOpenSecretDoorLeverREF.Disable() _00E_NQ_G_07Mael_DoorToLockREF.SetLockLevel(0) _00E_NQ_G_07Mael_DoorToLockREF.Lock(false) _00E_NQ_G_07Dijaam_PrisonGuardREF.Disable() _00E_SC_DijaamOnelys.RemoveItem(_25E_Unique_KileanFalcata, _00E_SC_DijaamOnelys.GetItemCount(_25E_Unique_KileanFalcata)) DespawnTheaterSceneDijaam() EndFunction Function SetupAndStartSC07D() FadeToBlackIMOD.Apply() Wait(2) FadeToBlackHoldIMOD.ApplyCrossFade(1) ResetTheaterDijaam() StartSC07D() _00E_SilenceAbruptHighPriority.Add() Levelsystem.SkipTimeToHour(1) _00E_NQ_G_07Dijaam_HideOutMarker.Enable() _00E_NQ_G_07Dijaam_ScarabREF.Enable() _00E_NQ_G_07Dijaam_ScarabREF.BlockActivation() If PlayerREF.GetEquippedWeapon(true) != None PlayerREF.UnequipItem(PlayerREF.GetEquippedWeapon(true)) EndIf If PlayerREF.GetEquippedWeapon(false) != None PlayerREF.UnequipItem(PlayerREF.GetEquippedWeapon(false)) EndIf _00E_SC_DijaamOnelys.SetOutfit(_00E_SC_DijaamOutfit) _00E_SC_DijaamOnelys.RemoveItem(CapitalCityHaendlergilde, 1) _00E_SC_DijaamOnelys.RemoveItem(CapitalCityKontorKey, 1) _00E_SC_DijaamOnelys.RemoveItem(_00e_Calia_Necklace, 1) _00E_SC_DijaamOnelys.MoveTo(_00E_NQ_G_07Dijaam_DijaamSitMarker) PlayerREF.MoveTo(_00E_NQ_G_07Dijaam_PlayerHideoutStandMarker) If PlayerREF.IsWeaponDrawn() PlayerREF.SheatheWeapon() EndIf _00E_NQ_G_07Dijaam_ScarabREF.SetMotionType(4) EndFunction Function SetupSC08D() _00E_NQ_G_07_SalviraREF.MoveTo(_00E_NQ_G_07_SalviraStandMarker) _00E_NQ_G_07_UndercityDwellerREF.MoveTo(_00E_NQ_G_07_SalviraDialoguePartnerStandMarker) EndFunction Function StartSC01D() NQ_G_07Dijaam_SC01_DijaamTalkAtTavern.ForceStart() EndFunction Function StartSC02D() _00E_NQ_G_07Mael_KontorInnerDoorREF.BlockActivation(True) NQ_G_07Dijaam_SC02_KontorEscalation.ForceStart() _00E_SilenceAbruptHighPriority.Add() EndFunction Function StartSC03D() NQ_G_07Dijaam_SC03_EscapeThroughTomb.ForceStart() EndFunction Function StartSC04D() NQ_G_07Dijaam_SC04_DijaamPrisonBreak.ForceStart() EndFunction Function SetUpGraveyardScene() NQG07Dijaam_Navcut_01.Enable() NQG07Dijaam_Navcut_02.Enable() Levelsystem.SkipTimeToHour(22.0) _00E_QuestFunctions.DisableReferenceFormList(NQG07_GraveyardNPCs) _00E_SC_DijaamOnelys.MoveTo(PlayerREF) EndFunction Function ResetGraveyardScene() NQG07Dijaam_Navcut_01.Disable() NQG07Dijaam_Navcut_02.Disable() int iIndex = NQG07_GraveyardNPCs.GetSize() - 1 while iIndex >= 0 && Self.GetStage() <= 70 Actor akActorToEnable = NQG07_GraveyardNPCs.GetAt(iIndex) as Actor akActorToEnable.MoveToMyEditorLocation() akActorToEnable.Enable() akActorToEnable.MoveToMyEditorLocation() iIndex -= 1 endwhile EndFunction Function StartSC05D() if Self.GetStage() < 80 NQ_G_07Dijaam_SC05_TheaterFinale.ForceStart() EndIf EndFunction Function StartSC06D() NQ_G_07Dijaam_SC06_TheaterDijaamDead.ForceStart() EndFunction Function StartSC07D() NQ_G_07Dijaam_SC07_DijaamHideOut.ForceStart() EndFunction Function StartSC08D() NQ_G_07Dijaam_SC08_HouseOfApothekarii.ForceStart() EndFunction Function ClearSalvinaAlias() Salvira.Clear() EndFunction ;===================================================================================== ; PROPERTIES ;===================================================================================== float fPlayerScale bool bDijaamFainted bool bKontorBattleRunning bool Property bDijaamHanged Auto Conditional Hidden bool Property bDijaamFollowing = true Auto Conditional Hidden bool Property bKillMovesDeactivated Auto Hidden ;rewards int Property __Config_RewardEXP Auto int Property __Config_RewardMoney Auto int Property __Config_LeoraRewardMoney Auto MiscObject Property Gold001 Auto Armor Property _00E_NQ_G_07Mael_RewardAmulet Auto Race Property HighElfRace Auto Cell Property CapitalCityGoldenSickleKontor Auto ; alias ReferenceAlias Property Salvira Auto ;items Book Property _00E_NQ_G_06_SickleNote Auto Book Property _00E_NQ_G_07Mael_LetterLeora Auto Book Property _00E_NQ_G07Dijaam_FenceNote Auto Book Property _00E_NQ_G_07_NoteGoToTheater Auto Objectreference Property _00E_NQ_G_07_NoteGoToTheaterREF Auto Objectreference Property _00E_NQ_G_07Mael_PrisonOpenSecretDoorLeverREF Auto Objectreference Property _00E_NQ_G_07Dijaam_CellDoorKeyREF Auto Objectreference Property _00E_NQ_G_07Dijaam_GreenScarabREF Auto Objectreference Property _00E_NQ_G_07Dijaam_BagREF Auto Objectreference Property _00E_NQ_G_07Dijaam_LeoraMoneyBagREF Auto Objectreference Property _00E_NQ_G_07Dijaam_FenceMoneyBagREF Auto Objectreference Property _00E_NQ_G_07Dijaam_DijaamSwordActivatorREF Auto Objectreference Property _00E_NQ_G_07Dijaam_ScarabREF Auto Objectreference Property NQ_G_07_JailDoorREF Auto MiscObject Property _00E_NQ_G_07_PetrifiedPotion Auto Armor Property _00E_Calia_Necklace Auto Armor Property _00E_NQ_G_01_Necklace Auto Armor Property _00E_InvisibleHelmet_Armor Auto Weapon Property __Config_MendelusWeapon Auto Weapon Property __Config_KontorWorkerWeapon Auto Weapon Property _25E_Unique_KileanFalcata Auto Weapon Property _45E_Unique_HighwaymansOde Auto Key Property _00E_NQ_G_07_DijaamCellKey Auto Key Property _00E_NQ_G_07_KontorTrapdoorKey Auto Key Property _00E_NQ_G_07Dijaam_BankKey1112Leora Auto Key Property ArkTheaterKey Auto Key Property _00E_NQ_G_07Dijaam_BankKey1212Fence Auto Key Property CapitalCityHaendlergilde Auto Key Property CapitalCityKontorKey Auto Key Property _00E_NQ_G_07Dijaam_DijaamShackleKey Auto ;doors ObjectReference Property _00E_NQ_G_07Mael_KontorInnerDoorREF Auto ObjectReference Property _00E_NQ_G_07Mael_KontorOuterDoorREF Auto ObjectReference Property _00E_NQ_G_07Mael_KontorOuterDoorNewREF Auto ObjectReference Property _00E_NQ_G_07Mael_RopeKontorREF Auto ObjectReference Property _00E_NQ_G_07Dijaam_TrapdoorREF Auto Objectreference Property _00E_NQ_G_07Mael_DoorToLockREF Auto Objectreference Property NQG07Dijaam_Navcut_01 Auto Objectreference Property NQG07Dijaam_Navcut_02 Auto Objectreference Property NQG07_TheaterDoor_01 Auto Objectreference Property NQG07_TheaterDoor_02 Auto Objectreference Property NQ_G_07_NoEscapeDoorREF Auto ;scenes mael Scene Property NQ_G_07Mael_SC01_MaelMissionBrief Auto Scene Property NQ_G_07Mael_SC02_EscalationKontor Auto Scene Property NQ_G_07Mael_SC03_MaelDisappearance Auto Scene Property NQ_G_07Mael_SC04_DijaamPrison Auto Scene Property NQ_G_07Mael_SC05_TheaterFinale Auto Scene Property NQ_G_07Mael_SC06_MaelTalkAtSickle Auto Scene Property NQ_G_07Mael_SC07_HouseOfApothekarii Auto ;scenes dijaam Scene Property NQ_G_07Dijaam_SC01_DijaamTalkAtTavern Auto Scene Property NQ_G_07Dijaam_SC02_KontorEscalation Auto Scene Property NQ_G_07Dijaam_SC03_EscapeThroughTomb Auto Scene Property NQ_G_07Dijaam_SC04_DijaamPrisonBreak Auto Scene Property NQ_G_07Dijaam_SC05_TheaterFinale Auto Scene Property NQ_G_07Dijaam_SC06_TheaterDijaamDead Auto Scene Property NQ_G_07Dijaam_SC07_DijaamHideOut Auto Scene Property NQ_G_07Dijaam_SC08_HouseOfApothekarii Auto ;actors Actor Property NQG07_Mael_GuardActorParent Auto Actor Property PlayerREF Auto Actor Property _00E_SC_Mael Auto Actor Property _00E_SC_DijaamOnelys Auto Actor Property _00E_NQ_G_04_DoorGuardREF Auto Actor Property _00E_MC_LeoraREF Auto Actor Property _00E_NQ_G_07_OolanREF Auto Actor Property _00E_NQ_G_07_WuulasREF Auto Actor Property _00E_SC_MendelusVollerbeutel Auto Actor Property _00E_NQ_G_07_MendelusREF Auto Actor Property _00E_NQ_G_07_DevraREF Auto Actor Property _00E_NQ_G_07_AlyxREF Auto Actor Property _00E_NQ_G_07_RogashREF Auto Actor Property _00E_NQ_G_07Mael_CorpseDoria Auto Actor Property _00E_NQ_G_07_DoriaREF Auto Actor Property _00E_NQ_G_07_GunamREF Auto Actor Property _00E_NQ_G_07_Kontorworker03REF Auto Actor Property _00E_NQ_G_07_Kontorworker04REF Auto Actor Property _00E_NQ_G_07_PrisonGuardREF Auto Actor Property _00E_NQ_G_07Dijaam_Mercenary01REF Auto Actor Property _00E_NQ_G_07Dijaam_Mercenary02REF Auto Actor Property _00E_NQ_G_07_MazetoREF Auto Actor Property _00E_NQ_G_07Dijaam_DijaamCorpseREF Auto Actor Property _00E_NQ_G_07Dijaam_PrisonGuardREF Auto Actor Property _00E_SC_DijaamOnelysCorpseREF Auto Actor Property _00E_NQ_G_07_UndercityDwellerREF Auto Actor Property _00E_NQ_G_07_ApothekariusREF Auto Actor Property _00E_NQ_G_07_SalviraREF Auto Actor Property _00E_NQ_G_OfelioREF Auto Actor Property NQG07_Mercenary_REF Auto Actor Property NQG07_GomesBalanREF Auto ;marker Objectreference Property _00E_NQ_G_05_DijaamTeleportMarker Auto Objectreference Property _00E_NQ_G_05_DijaamTalkToMaelMarker Auto Objectreference Property _00E_NPCDumpMarker Auto Objectreference Property _00E_NQ_G_07_DijaamShackleMarker Auto Objectreference Property _00E_NQ_G_07Mael_OolanStandMarker Auto Objectreference Property _00E_NQ_G_07Mael_WuulasStandMarker Auto Objectreference Property _00E_NQ_G_07Mael_DijaamThrowFlashPowderMarker Auto Objectreference Property _00E_NQ_G_07Mael_MaelShackleMarker Auto Objectreference Property _00E_NQ_G_07Mael_DijaamTeleportTheaterMarker Auto Objectreference Property _00E_NQ_G_07_MendelusTheaterLeanMarker Auto Objectreference Property _00E_NQ_G_07_PoisonArrowSourceREF Auto Objectreference Property _00E_NQ_G_07_Mael_AlyxTeleportTheaterMarker Auto Objectreference Property _00E_NQ_G_07_Mael_DevraTeleportTheaterMarker Auto Objectreference Property _00E_NQ_G_07Mael_KontorMassacreEnableMarker Auto Objectreference Property _00E_NQ_G_07Mael_RogashTeleportMarker Auto Objectreference Property _00E_NQ_G_06_DijaamSitMarker Auto Objectreference Property _00E_NQ_G_07Dijaam_DijaamKontorMarker Auto Objectreference Property _00E_NQ_G_07Dijaam_EscalationKontorEnableMarker Auto Objectreference Property _00E_NQ_G_07Dijaam_Mercenary01Marker Auto Objectreference Property _00E_NQ_G_07Dijaam_Mercenary02Marker Auto Objectreference Property _00E_NQ_G_07Dijaam_DoriaKonfrontationStandMarker Auto Objectreference Property _00E_NQ_G_07Dijaam_NpcCoverMarker01 Auto Objectreference Property _00E_NQ_G_07Dijaam_NpcCoverMarker02 Auto Objectreference Property _00E_NQ_G_07Dijaam_LeoraStandMarker Auto Objectreference Property _00E_NQ_G_07Dijaam_EscapeFromKontorSceneEnableMarker Auto Objectreference Property _00E_NQ_G_07Dijaam_OolanStandMarker Auto Objectreference Property _00E_NQ_G_07Dijaam_ProtektorStandMarker Auto Objectreference Property _00E_NQ_G_07Dijaam_PlayerPositionMarker Auto Objectreference Property _00E_NQ_G_07Dijaam_LeoraPositionMarker Auto Objectreference Property _00E_NQ_G_07Dijaam_HideOutMarker Auto Objectreference Property _00E_NQ_G_07Dijaam_DijaamSitMarker Auto Objectreference Property _00E_NQ_G_07Dijaam_PlayerHideoutStandMarker Auto Objectreference Property _00E_NQ_G_07Dijaam_PlayerSleepMarker Auto Objectreference Property _00E_NQ_G_07Dijaam_DijaamTombMarker Auto Objectreference Property _00E_NQ_G_07Dijaam_DijaamGraveyardTeleportMarker Auto Objectreference Property _00E_NQ_G_07Dijaam_DijaamSewerTeleport Auto Objectreference Property _00E_NQ_G_07_SalviraStandMarker Auto Objectreference Property _00E_NQ_G_07_SalviraDialoguePartnerStandMarker Auto Objectreference Property FS_NQ_G_07_DijaamExplosionREF Auto Objectreference Property FS_NQ_G_07_PressurePlateREF Auto ObjectReference Property MQ10b_SC02_LeoraStartMarker Auto ;triggerboxes Objectreference Property _00E_NQ_G_07Dijaam_OolanProtektorDiscoverTrigger Auto Objectreference Property _00E_NQ_G_07Dijaam_ArriveAtKontorTrigger Auto ;bell for distracting guard Objectreference Property _00E_NQ_G_07Dijaam_DistractionBellREF Auto Objectreference Property _00E_NQ_G_07Dijaam_BellIInteractREF Auto ;blood ObjectReference Property _00E_NQ_G_07_BloodSplatter01 Auto ObjectReference Property _00E_NQ_G_07_BloodSplatter02 Auto ObjectReference Property _00E_NQ_G_07Mael_BloodsplatterDecalREF Auto ;shader EffectShader Property _00E_BloodyFXShader Auto EffectShader Property EnchBlueFXShader Auto ;imagespacemodifiers ImagespaceModifier Property FadeToBlackIMOD Auto ImagespaceModifier Property FadeToBlackHoldIMOD Auto ImagespaceModifier Property FadeToBlackBackIMOD Auto ImagespaceModifier Property _00E_NQ_G_07Mael_DijaamFlashPowderIMOD Auto ImagespaceModifier Property _00E_NQ_G_07Mael_DijaamFlashPowderLongerIMOD Auto ImagespaceModifier Property MAGShockExpImod Auto ;spells Spell Property _00E_NQ_G_07_PoisonArrow Auto Spell Property _00E_AbPosessed Auto ;activation override sphere ObjectReference Property _00E_NQ_G_07MaelActivateOverrideREF Auto ObjectReference Property _00E_NQ_G_07Dijaam_DijaamReleaseInteractREF Auto ObjectReference Property _00E_NQ_G_07DijaamActivateOverrideREF Auto ObjectReference Property NQG07Mael_MaelWakeUpREF Auto ObjectReference Property _00E_TeleportMarker_Suntemple Auto ObjectReference Property NQG07Dijaam_SC4_EscapeCollision Auto ;effects for petrified teleport VisualEffect Property _00E_A2_GhostwalkTeleportReappearVFX Auto Static Property XMarkerHeading Auto ;for placing the ravens Explosion Property ExplosionShockMassNoEffects Auto Explosion Property ExplosionShockMassNoEffectsSmall Auto ;animations Idle Property pa_2HMKillMoveDecapSlash Auto Idle Property _00E_IdleThrow Auto Idle Property _00E_IdleFaint Auto Idle Property _00E_IdleGetUp Auto ;formlist for handling actors in kontor Formlist Property _00E_NQ_G_07_KontorNPCs Auto Formlist Property NQG07_Mael_GoldenSickleGuildhouseNPCs Auto Formlist Property NQG07_PrisonNPCs Auto Formlist Property NQG07_GraveyardNPCs Auto ;globals GlobalVariable Property KillMove Auto GlobalVariable Property _00E_TeleportGlobal Auto GlobalVariable Property _00E_NQG07_DijaamKnockedOut Auto ;outfits Outfit Property _00E_SC_DijaamOutfitDead Auto Outfit Property _00E_SC_DijaamOutfit Auto Outfit Property MinerClothesOutfit02 Auto Message Property _00E_NQG07Dijaam_Spotted Auto ;faction Faction Property NQ_G_03_PetrifiedCombatFaction Auto Faction Property NQ_G_07Dijaam_SugarIsleFaction Auto Faction Property PlayerAlliesFaction Auto Faction Property A_CrimeFaction Auto ;for kiss scene SoundCategory Property AudioCategoryMAG Auto SoundCategory Property AudioCategorySFX Auto Idle Property pa_Idle_Kiss_FemaleMale Auto Idle Property pa_Idle_Kiss_FemaleFemale Auto Idle Property IdleStop_Loose Auto Idle Property pa_1HMKillMoveShortB Auto Spell Property _00E_Game_abSlowTime Auto MusicType Property _00E_Music_Special_Romance Auto MusicType Property _00E_Music_Combat_Dark Auto MusicType Property _00E_SilenceAbruptHighPriority Auto ;explosion for flashpowder Explosion Property _00E_A1_FlashpowderExplosion Auto Message Property _00E_NQG07_Mael_LetterThoughtMessage Auto ;weather for mood Weather Property _00E_EnderalOvercast Auto Sound Property MAGPowerRacialPacifyFire Auto Sound Property _00E_SC_DijaamAttackScreamM Auto Sound Property _00E_MagicProtectionSpell02M Auto Sound Property MAGVampireSunlight Auto Sound Property TRPPressurePlateMetal Auto Sound Property _00E_Male_PlayerHitM Auto ; scarab Perk Property _00E_Class_Infiltrator_P08_C_Seducer Auto MiscObject Property _00E_NQ_G_07_Scarab Auto ;function calls _00E_QuestFunctions Property Levelsystem Auto _00E_NQ_G_05_Functions Property NQ_G_05 Auto _00E_NQ_G_01_Functions Property NQ_G_01 Auto