Scriptname _00E_SetActorScale Hidden Float Function Change(Actor akActor, Float fNewScale) Global ; Sets the scale of akActor to fNewScale and returns the old scale. ; This is a workaround for GetScale() returning the cumulative scale of Race.Height * Actor.Scale for actors. ; So it results in a messed up scale if the value returned by GetScale() is used to revert the scale change for an actor whose race has a non-1.00 height (for example, HighElfRace) Float fOriginalScale = akActor.GetScale() akActor.SetScale(fNewScale) ; Now use the known fNewScale and the return of GetScale() to get the race height coeff, and apply that coeff to fOriginalScale to calculate the true actor's reference scale. Return fOriginalScale * fNewScale / akActor.GetScale() EndFunction