Scriptname _00E_PlayerSetUpScript extends ObjectReference {Initializes player's actor values} int function _GetScriptVersion() Global return 1 endFunction ;===================================================================================== ; EVENTS ;===================================================================================== Event OnInit() PlayerREF.SetActorValue("speedMult", 95) PlayerREF.SetActorValue("Healrate", 0) EndEvent Event OnPlayerLoadGame() ; changes to the actor value healrate will not persist in consecutive saves ; every time a save gets loaded the healrate needs to be set to 0, otherwise it will go back again to default at 0.7 ; this is called before active magic effects of potions or spells are applied to the player which could also alter the value PlayerREF.SetActorValue("Healrate", 0) ; Workaround for broken physics on loading saves, made on a mount If PlayerREF.IsOnMount() PlayerREF.Dismount() EndIf EndEvent ;===================================================================================== ; PROPERTIES ;===================================================================================== Actor Property PlayerREF Auto