Scriptname _00E_AnimTest_SC extends Actor Event OnHit(ObjectReference akAggressor, Form akSource, Projectile akProjectile, bool abPowerAttack, bool abSneakAttack, bool abBashAttack, bool abHitBlocked) TryResetAnimations(GetCurrentPackage()) EndEvent Event OnPackageChange(Package akOldPackage) If Self.Is3DLoaded() TryResetAnimations(akOldPackage) EndIf EndEvent Function TryResetAnimations(Package akOldPackage) If akOldPackage && akCustomAnimPackageArray.Find(akOldPackage) >= 0 Debug.SendAnimationEvent(Self, "IdleForceDefaultState") EndIf EndFunction Event OnLoad() ResetAI() EndEvent Package[] Property akCustomAnimPackageArray Auto