Scriptname _00E_MQ10a_Functions extends Quest Import Utility Import _00E_QuestFunctions ;===================================================================================== ; FUNCTIONS ;===================================================================================== Function SetUpScene() ; Prepare for scene MQ10a_SC1_DreamSequencePart01, part 1 of 3. ; This is called from the result script of MQ10a stage 5. _00E_QuestFunctions.UnsummonApparitionIfExists() MQ10a_SC1_HeartParentREF.Enable() Levelsystem.RemoveSilence() PlayerREF.MoveTo(PlayerStartMarkerNew) fPlayerScale = PlayerREF.GetScale() PlayerREF.SetScale(0.85) Levelsystem.SkipTimeToHour(18.4) Game.ForceFirstPerson() _00E_QuestFunctions.PlayerAIWalkStop() ; workaround for the "uncompiled scripts bug" of patch 1.5.8.0 ;Game.EnablePlayerControls() Game.DisablePlayerControls(false, true, true, false, true, true, true, true, 0) Game.RequestAutoSave() PlayerREF.PlayIdle(TG05_GetUp) if GetStage() >= 5 FadeToBlackBackImod2SecPause.Apply() endif Game.ShowFirstPersonGeometry(false) Utility.Wait(1) FadeToBlackHoldImod.Remove() SetUpSceneForReal() EndFunction Function SetUpSceneForReal() ; Prepare for scene MQ10a_SC1_DreamSequencePart01, part 2 of 3. ; ; This is called when the player enters triggerbox ; ; _00E_MQ10a_SetUpTGBX, on their way to Father. ; This is called from function SetUpScene(). ; ; This used to be in the SetUpScene() function, but it overcrowded ; ; the function, leading to difficulties starting the quest ; ; (might be part of the reason for the infamous MQ09 blackscreen ; ; bug). int iIndex = _00E_Dreams_ObjectList01.GetSize() while iIndex > 0 iIndex -= 1 ObjectReference objToDelete = _00E_Dreams_ObjectList01.GetAt(iIndex) as ObjectReference objToDelete.Disable() EndWhile MQ10a_SC1_FatherREF.Enable() MQ10a_SC1_FatherREF.SetOutfit(_00E_Father_Outfit_Decayed) MQP01_DreamDoorREF.Lock(True) MQP01_DreamDoorREF.SetLockLevel(255) ;MQ10a_SC1_DreamSequencePart01.ForceStart() starts with the begin of the quest anyway, this only causes a papyrus error EnableSisterAndMother() Levelsystem.RemoveSilence() EndFunction Function UnlockDoor() MQP01_DreamDoorREF.Lock(False) MQP01_DreamDoorREF.SetOpen(True) EndFunction Function EnableSisterAndMother() ; Prepare for scene MQ10a_SC1_DreamSequencePart01, part 3 of 3. ; This is called from function SetUpSceneForReal(). ; Apparently this function is also called again when the player ; talks to father. MQ10a_SC1_SisterREF.Enable() MQ10a_SC1_MotherREF.Enable() MQ10a_SC1_SisterREF.SetAlpha(1.0) MQ10a_SC1_MotherREF.SetAlpha(1.0) MQ10a_SC1_MotherREF.MoveTo(MQ10a_SC1_MotherChairREF) MQ10a_SC1_SisterREF.MoveTo(MQ10a_SC1_SisterChairREF) EndFunction Function SetTime() MQ10a_SC1_MotherREF.Enable() MQ10a_SC1_SisterREF.Enable() TimeScale.SetValue(450) RegisterForSingleUpdate(1) EndFunction Function AdvanceTime() FXCameraAttachEmbersEffect.Play(PlayerREF) _00E_MAGFXFireOilIgniteLow.Play(MQ10a_SC1_FatherREF) _00E_MAGFXFireOilIgniteLow.Play(MQ10a_SC1_SisterREF) _00E_MAGFXFireOilIgniteLow.Play(MQ10a_SC1_MotherREF) FireFXShader.Play(MQ10a_SC1_MotherREF) FireFXShader.Play(MQ10a_SC1_SisterREF) FireFXShader.Play(MQ10a_SC1_FatherREF) _00E_Music_Special_MQP01_BuildUp.Add() EndFunction Function CollapseDream() _00E_MQ10a_HeartbeatM.Play(PlayerREF) _00E_MQ10a_DreamCollapseIMOD.Apply() EndFunction Function FadeToBlack() FadeToBlackHoldImod.ApplyCrossFade(0.5) EndFunction Function AddSilence() _00E_SilenceAbruptHighPriority.Add() SetStage(25) EndFunction Function FireStage01() MAGFireBallExpImod.Apply() MQ10a_SC1_FireREF_01.EnableNoWait() MQ10a_SC1_FireREF_02.EnableNoWait() Game.ShakeCamera(afStrength = 0.3) MAGDestructionFireStormExplosionM.Play(PlayerREF) EndFunction Function FireStage02() MAGFireBallExpImod.Apply() MQ10a_SC1_FireREF_03.EnableNoWait() MQ10a_SC1_FireREF_04.EnableNoWait() Game.ShakeCamera(afStrength = 0.6) MAGDestructionFireStormExplosionM.Play(PlayerREF) EndFunction Function CleanUp() _00E_SilenceAbruptHighPriority.Remove() Timescale.SetValue(10) PlayerREF.SetScale(fPlayerScale) Game.ShowFirstPersonGeometry(true) MQ10a_SC1_HeartParentREF.Disable() FXCameraAttachEmbersEffect.Stop(PlayerREF) MQ10a_SC1_FireREF_01.Disable() MQ10a_SC1_FireREF_02.Disable() MQ10a_SC1_FireREF_03.Disable() MQ10a_SC1_FireREF_04.Disable() MQ10a_SC1_MotherREF.Disable() MQ10a_SC1_SisterREF.Disable() MQ10a_SC1_FatherREF.Disable() If MQ10a_SC1_DreamSequencePart01.IsPlaying() MQ10a_SC1_DreamSequencePart01.Stop() EndIf MQ10b.SetStage(5) EndFunction ;===================================================================================== ; STATES ;===================================================================================== Event OnUpdate() If GetStage() < 25 If GameHour.GetValue() >= 22 Timescale.SetValue(0.01) Else RegisterForSingleUpdate(1) EndIf EndIf EndEvent ;===================================================================================== ; PROPERTIES ;===================================================================================== float fPlayerScale _00E_QuestFunctions Property Levelsystem Auto Actor Property MQ10a_SC1_FatherREF Auto Actor Property MQ10a_SC1_MotherREF Auto Actor Property MQ10a_SC1_SisterREF Auto Actor Property PlayerREF Auto Formlist Property _00E_Dreams_ObjectList01 Auto ImageSpaceModifier Property _00E_MQ10a_DreamCollapseIMOD Auto MusicType Property _00E_SilenceAbruptHighPriority Auto MusicType Property _00E_Music_Special_MQP01_BuildUp Auto EffectShader Property FireFXShader Auto GlobalVariable Property Timescale Auto GlobalVariable Property GameHour Auto Outfit Property _00E_Father_Outfit_Decayed Auto VisualEffect Property FXCameraAttachEmbersEffect Auto Quest Property MQ10b Auto ObjectReference Property PlayerStartMarkerNew Auto ObjectReference Property MQP01_DreamDoorREF Auto ObjectReference Property MQ10a_SC1_FireREF_01 Auto ObjectReference Property MQ10a_SC1_FireREF_02 Auto ObjectReference Property MQ10a_SC1_FireREF_03 Auto ObjectReference Property MQ10a_SC1_FireREF_04 Auto ObjectReference Property MQ10a_SC1_HeartParentREF Auto ObjectReference Property MQ10a_SC1_MotherChairREF Auto ObjectReference Property MQ10a_SC1_SisterChairREF Auto Scene Property MQ10a_SC1_DreamSequencePart01 Auto Sound Property _00E_MQ10a_HeartbeatM Auto Sound Property _00E_MAGFXFireOilIgniteLow Auto Sound Property MAGDestructionFireStormExplosionM Auto Float TimescaleBefore Idle Property TG05_GetUp Auto ImageSpaceModifier Property FadeToBlackHoldImod Auto ImageSpaceModifier Property FadeToBlackBackImod Auto ImageSpaceModifier Property FadeToBlackBackImod2SecPause Auto ImageSpaceModifier Property MAGFireBallExpImod Auto