Scriptname DraugrFXScript extends ActiveMagicEffect {Attaches and manages fx} import utility import form ;=============================================== Actor selfRef ActorBase myActorBase int draugrSex VisualEffect Property DraugrMaleEyeGlowFX Auto VisualEffect Property DraugrFemaleEyeGlowFX Auto EVENT OnEffectStart(Actor Target, Actor Caster) selfRef = caster ;Added by USKP to prevent this effect from appearing on the player. If selfRef == Game.GetPlayer() Dispel() return EndIf ;USKP 2.0.3 - Don't bother with any of this if the dumb zombie isn't loaded! if( selfRef.Is3DLoaded() ) myActorBase = caster.GetLeveledActorBase() ;If sex is male (only one currently working) play glow eye art if myActorBase.GetSex() == 0 if (selfRef.GetSleepState() == 3) ; Debug.Trace("Draugr man is sleeping! 3") else ;Play glow art DraugrMaleEyeGlowFX.Play(selfRef, -1) endif endif ;if sex is female (currently not returned) play debug text to say this is now working if myActorBase.GetSex() == 1 if (selfRef.GetSleepState() == 3) ; Debug.Trace("Draugr fem is sleeping! 3") else DraugrFemaleEyeGlowFX.Play(selfRef, -1) endIf endif EndIf ENDEVENT Event OnGetUp(ObjectReference akFurniture) ; Debug.Trace("Draugr just got up from " ) ;Added by USKP to prevent this effect from appearing on the player. if( selfRef == Game.GetPlayer() ) Dispel() Return EndIf ; USKP 2.0.1 - Sanity check because the actorbase property isn't always valid when this runs. if( myActorBase ) if myActorBase.GetSex() == 0 ;Play glow art DraugrMaleEyeGlowFX.Play(selfRef, -1) endif ;if sex is female (currently not returned) play debug text to say this is now working if myActorBase.GetSex() == 1 DraugrFemaleEyeGlowFX.Play(selfRef, -1) endif EndIf EndEvent EVENT onDeath(actor myKiller) DraugrMaleEyeGlowFX.Stop(selfRef) DraugrFemaleEyeGlowFX.Stop(selfRef) ENDEVENT