;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment ;NEXT FRAGMENT INDEX 9 Scriptname SF_BardDialogue_Instrumental_0002308E Extends Scene Hidden ;BEGIN FRAGMENT Fragment_4 Function Fragment_4() ;BEGIN CODE BardAudience.SetStage(20) ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_0 Function Fragment_0() ;BEGIN CODE Debug.SendAnimationEvent(SingingBard.GetActorRef(), "IdleLuteStart") ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_5 Function Fragment_5() ;BEGIN CODE if SingingBard.GetActorRef() == None return endif BardAudience.SetStage(100) SingingBard.GetActorRef().PlayIdle(IdleStop) Accompanist01.GetActorRef().PlayIdle(IdleStop) Accompanist02.GetActorRef().PlayIdle(IdleStop) (GetOwningQuest() as _00E_BardDialogueFunctions).PlaySong(SingingBard.GetReference(),ChangeSettings = False) ;END CODE EndFunction ;END FRAGMENT ;END FRAGMENT CODE - Do not edit anything between this and the begin comment ReferenceAlias Property SingingBard Auto ReferenceAlias Property Accompanist01 Auto ReferenceAlias Property Accompanist02 Auto Idle Property IdleStop Auto Quest Property BardAudience Auto