;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment ;NEXT FRAGMENT INDEX 9 Scriptname SF_BardDialogue_Song11_00023074 Extends Scene Hidden ;BEGIN FRAGMENT Fragment_1 Function Fragment_1() ;BEGIN CODE if SingingBard.GetActorRef() == None return endif SingingBard.GetActorRef().PlayIdle(IdleStop) BardAudience.SetStage(100) ;audience cheers at the end (GetOwningQuest() as _00E_BardDialogueFunctions).PlaySong(SingingBard.GetReference(),ChangeSettings = False) ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_0 Function Fragment_0() ;BEGIN CODE BardAudience.SetStage(10) ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_8 Function Fragment_8() ;BEGIN CODE Debug.SendAnimationEvent(SingingBard.GetActorRef(), "IdleLuteStart") ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_2 Function Fragment_2() ;BEGIN CODE ;SingingBard.GetActorRef().PlayIdle(IdleLuteStart) Debug.SendAnimationEvent(SingingBard.GetActorRef(), "IdleLuteStart") ;END CODE EndFunction ;END FRAGMENT ;END FRAGMENT CODE - Do not edit anything between this and the begin comment ReferenceAlias Property SingingBard Auto ReferenceAlias Property Accompanist01 Auto ReferenceAlias Property Accompanist02 Auto Idle Property IdleStop Auto Quest Property BardAudience Auto Idle Property IdleLuteStart Auto Idle Property IdleDrumStart Auto Idle Property IdleFluteStart Auto