;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment ;NEXT FRAGMENT INDEX 2 Scriptname SF_BardDialogue_SongWaageSce_0102F31F Extends Scene Hidden ;BEGIN FRAGMENT Fragment_0 Function Fragment_0() ;BEGIN CODE if SingingBard.GetActorRef() == None return endif Debug.SendAnimationEvent(SingingBard.GetActorRef(), "IdleLuteStart") ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_1 Function Fragment_1() ;BEGIN CODE if !SingingBard.GetActorRef() return endif Debug.SendAnimationEvent(SingingBard.GetActorRef(), "IdleLuteStart") ;END CODE EndFunction ;END FRAGMENT ;END FRAGMENT CODE - Do not edit anything between this and the begin comment ReferenceAlias Property SingingBard Auto