;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment ;NEXT FRAGMENT INDEX 6 Scriptname SF_BardDialogue_TheAgedMan_000CE2DF Extends Scene Hidden ;BEGIN FRAGMENT Fragment_0 Function Fragment_0() ;BEGIN CODE if SingingBard.GetActorRef() == None return endif SingingBard.GetActorRef().PlayIdle(IdleStop) BardAudience.SetStage(100) ;audience cheers at the end (GetOwningQuest() as _00E_BardDialogueFunctions).PlaySong(SingingBard.GetReference(),ChangeSettings = False) ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_2 Function Fragment_2() ;BEGIN CODE ;SingingBard.GetActorRef().PlayIdle(IdleLuteStart) Debug.SendAnimationEvent(SingingBard.GetActorRef(), "IdleLuteStart") ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_1 Function Fragment_1() ;BEGIN CODE ;Debug.Notification("Scene Aged Man started") BardAudience.SetStage(10) ;END CODE EndFunction ;END FRAGMENT ;END FRAGMENT CODE - Do not edit anything between this and the begin comment ReferenceAlias Property SingingBard Auto Idle Property IdleStop Auto Quest Property BardAudience Auto Idle Property IdleLuteStart Auto