Scriptname _00E_MQ11bGefangenerScript extends Actor

Event OnLoad()
	_00E_BloodyFXShader.Play(self)
	;/ If IsDead() == False
		playIdle(OffsetBoundStandingStart)
	EndIf /;
EndEvent

EffectShader Property _00E_BloodyFXShader Auto
Idle Property OffsetBoundStandingStart Auto