;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment
;NEXT FRAGMENT INDEX 6
Scriptname SF_MQ11a_SC10_AnomalyAppears_000E48EB Extends Scene Hidden

;BEGIN FRAGMENT Fragment_4
Function Fragment_4()
;BEGIN CODE
Alias_Calia.GetActorReference().StartCombat(Alias_MagicalAnomaly.GetActorReference())
;END CODE
EndFunction
;END FRAGMENT

;BEGIN FRAGMENT Fragment_5
Function Fragment_5()
;BEGIN CODE
MQ11a.ResetCaliaDialogueFlags()
;END CODE
EndFunction
;END FRAGMENT

;BEGIN FRAGMENT Fragment_0
Function Fragment_0()
;BEGIN CODE
Mq11a.SpawnAnomaly()
;END CODE
EndFunction
;END FRAGMENT

;END FRAGMENT CODE - Do not edit anything between this and the begin comment

_00E_MQ11a_Functions Property MQ11a  Auto  
ReferenceAlias Property Alias_Calia Auto
ReferenceAlias Property Alias_MagicalAnomaly Auto