Scriptname _00E_FarmNehrimeseSoldierScript extends ObjectReference  

_00E_BanditDialogue_Functions Property BanditDialogue Auto

Event OnDeath(Actor akKiller)
	BanditDialogue.SwitchFarmNehrimeseToAggressive()
EndEvent

Event OnCombatStateChanged(Actor akTarget, int aeCombatState)
	If aeCombatState != 0
		BanditDialogue.SwitchFarmNehrimeseToAggressive()
	EndIf
EndEvent