Scriptname _00E_FS_VoicedLetterScript extends ObjectReference

Event OnRead()

	; TODO: Store current track in a quest variable and replace with another track or remove on return to gamemode
	If VoicedLetterMusicType && _00E_DisableReadAloudBooks.GetValueInt() == 0 && SKSE.GetVersion()

		VoicedLetterMusicType.Add()
		
		while UI.IsMenuOpen("Book Menu")
			Utility.WaitMenuMode(0.5)
		endwhile
		
		VoicedLetterMusicType.Remove()
	
	EndIf
	
EndEvent

GlobalVariable Property _00E_DisableReadAloudBooks Auto
MusicType Property VoicedLetterMusicType Auto