Scriptname _00E_NQ_Bounty01_Functions extends Quest  


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;              							FUNCTIONS                  					 
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Function GiveGold(int Amount)
	PlayerREF.AddItem(Gold001, Amount, false)
EndFunction


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;              							PROPERTIES                  					 
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MiscObject Property Gold001 Auto
Actor Property PlayerRef Auto
Int Property _00E_NQ_Bounty01_Status  Auto			;EASY BOUNTY QUEST Global


Int[] Property __Config_MissionRewards Auto
{Insert here the value of the bounty missions}
FormList Property _00E_NQ_Bounty01_Quest01_mb_FormList Auto		;LIST OF BANDIT DESCRIPTIONS
{Insert here the bandit descriptions list. Attention: The number of items in this list defines how many bounty missions the player can access.}