ScriptName defaultCounterIncrementOnDeath extends Actor {On death, casts the linkedref to a defaultCounter and increments it.} import game import debug Keyword property counterLinkedRefName Auto {The name of the LinkedRef to the Counter. Defaults to the unnamed linkedref.} Function onDeath(Actor akKiller) ; ;Debug.Trace("onDeath() Event Received") (Self.GetLinkedRef(counterLinkedRefName) As defaultCounter).Increment() EndFunction