ScriptName SF__00E_MQ05_TheOrdealSceneJ_00032E9D Extends Scene hidden ;-- Variables --------------------------------------- ;-- Properties -------------------------------------- ObjectReference Property MQ05JailAusgangWall Auto ObjectReference Property MQ05JailDoorAusgang Auto ObjectReference Property MQ05RyonMarker Auto ObjectReference Property RyonMarkerEnd Auto Actor Property RyonRef Auto ;-- Functions --------------------------------------- ; Skipped compiler generated GetState ; Skipped compiler generated GotoState Function Fragment_0() Game.DisablePlayerControls(True, True, False, False, False, True, True, False, 0) RyonRef.MoveTo(MQ05RyonMarker, 0.0, 0.0, 0.0, True) EndFunction Function Fragment_10() MQ05JailDoorAusgang.disable(False) MQ05JailAusgangWall.enable(False) RyonRef.MoveTo(RyonMarkerEnd, 0.0, 0.0, 0.0, True) EndFunction Function Fragment_8() Game.DisablePlayerControls(True, True, True, True, False, True, True, False, 0) Game.SetPlayerAIDriven(True) Game.ForceFirstPerson() MQ05JailDoorAusgang.disable(False) EndFunction Function Fragment_2() Game.enableplayercontrols(True, True, True, True, True, True, True, True, 0) EndFunction