Scriptname _00E_MoveActorToEditorLocationSC extends ObjectReference 
{This script fixes a bug that somehow causes NPCs being send to Vyn 0,0 and get stuck there. It's not clear what actually causes this behaviour, there are multiple assumptions: Mod usage, Engine bug, deleted markers that are somehow still referenced in packages. Very rare bug, issue ERB-589}

Event OnTriggerEnter(ObjectReference akActionRef)

	If akActionRef != PlayerREF
		akActionRef.MoveToMyEditorLocation()
	EndIf

EndEvent

Actor Property PlayerREF Auto