Scriptname _00E_NQ_G_06_ChestActivationEvent extends ObjectReference  

Event OnActivate(ObjectReference akActionRef)

	if akActionRef == PlayerREF && !bDone && _00E_NQ_G_SidedMael.GetValue() == 1
		bDone = true
		NQ_G_06.SpawnKileans()
	EndIf
	
EndEvent

bool bDone 

Actor Property PlayerREF Auto

_00E_NQ_G_06_Functions Property NQ_G_06 Auto
GlobalVariable Property _00E_NQ_G_SidedMael Auto