Scriptname _00E_PerkExhaustionME extends activemagiceffect  

Event OnEffectFinish(Actor akTarget, Actor akCaster)

	;this effect needs to get applied via script, couldn't get an absorb magic effect with the shield bashing spell working
	float fTargetStamina = akTarget.GetActorValue("Stamina")
	If fTargetStamina >= 50
		akTarget.DamageActorValue("Stamina", 50)
		PlayerREF.RestoreActorValue("Stamina", 50)
	ElseIf fTargetStamina < 50 && fTargetStamina > 0
		akTarget.DamageActorValue("Stamina", fTargetStamina)
		PlayerREF.RestoreActorValue("Stamina", fTargetStamina)
	EndIf

EndEvent

Actor Property PlayerREF Auto