Scriptname _00E_NQ_G_06_ChestActivationEvent extends ObjectReference event OnInit() ; Block loot menus BlockActivation() endevent Event OnLoad() BlockActivation() endEvent Event OnActivate(ObjectReference akActionRef) if akActionRef == Game.GetForm(0x14) Activate(akActionRef, true) Utility.Wait(0.1) if !bDone && _00E_NQ_G_SidedMael.GetValueInt() == 1 bDone = true NQ_G_06.SpawnKileans() EndIf endif EndEvent bool bDone Actor Property PlayerREF Auto _00E_NQ_G_06_Functions Property NQ_G_06 Auto GlobalVariable Property _00E_NQ_G_SidedMael Auto