#pragma once #include "GameTypes.h" struct StaticFunctionTag; class VMClassRegistry; template class VMArray; namespace papyrusUICallback { SInt32 Create(VMClassRegistry* registry, UInt32 stackId, StaticFunctionTag* thisInput, BSFixedString menuName, BSFixedString targetStr); bool Send(VMClassRegistry* registry, UInt32 stackId, StaticFunctionTag* thisInput, SInt32 handle); void Release(VMClassRegistry* registry, UInt32 stackId, StaticFunctionTag* thisInput, SInt32 handle); template void Push(VMClassRegistry* registry, UInt32 stackId, StaticFunctionTag* thisInput, SInt32 handle, T arg); template void PushArray(VMClassRegistry* registry, UInt32 stackId, StaticFunctionTag* thisInput, SInt32 handle, VMArray args); void RegisterFuncs(VMClassRegistry* registry); }