;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment ;NEXT FRAGMENT INDEX 9 Scriptname SF_MQ11b_SC03_Interrupt_00145912 Extends Scene Hidden ;BEGIN FRAGMENT Fragment_8 Function Fragment_8() ;BEGIN CODE StopTryingEnableBarrier() (Game.GetPlayer() as _00E_PlayerFunctions).ResumeRandomHeadTracking() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_3 Function Fragment_3() ;BEGIN CODE _00E_MQ11b_Questfunctions MQ11bquest = GetOwningQuest() as _00E_MQ11b_Questfunctions MQ11bquest.SetStage(190) MQ11bquest.StartCombatAdila() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_7 Function Fragment_7() ;BEGIN CODE RegisterForSingleUpdate(0.25) ;END CODE EndFunction ;END FRAGMENT ;END FRAGMENT CODE - Do not edit anything between this and the begin comment Function TryEnableBarrier() If bBarrierEnablePeriod == False Return EndIf ; Wait for Jespar and Adila to travel inside the (future) barrier. Screw Gefangener. ObjectReference markerRef = Alias_SC02_CaptiveMarker.GetRef() If Alias_Jespar.GetRef().GetDistance(markerRef) <= 250.0 && Alias_Adila.GetRef().GetDistance(markerRef) <= 250.0 If bBarrierEnablePeriod bBarrierEnablePeriod = False MQ11b.KnockPlayer() EndIf Else RegisterForSingleUpdate(0.25) EndIf EndFunction Event OnUpdate() TryEnableBarrier() EndEvent Function StopTryingEnableBarrier() If bBarrierEnablePeriod bBarrierEnablePeriod = False UnregisterForUpdate() EndIf EndFunction _00E_MQ11b_Questfunctions Property MQ11b Auto ReferenceAlias Property Alias_Jespar Auto ReferenceAlias Property Alias_Adila Auto ReferenceAlias Property Alias_SC02_CaptiveMarker Auto Bool bBarrierEnablePeriod = True