Scriptname _00E_MQ02_CrashFailsaveOutsideSC extends ObjectReference  

; This is an extremely ugly failsave to prevent the game from crashing when the player leaves the tavern with Jespar (only occurs when Jespar is enabled 
; and when queststage is 140. If you find out what's actually causing this - we're at our wits' ends, please tell us so. This script re-enabled Jespar after
; hes is being disabled in the tavern when using the door.)

Event OnTriggerEnter(ObjectReference akActionRef)

	if akActionRef == PlayerREF && _00E_MC_JesparREF.IsDisabled()
		_00E_MC_JesparREF.Enable()
	EndIf

EndEvent

Actor Property PlayerREF Auto
Actor Property _00E_MC_JesparREF Auto