;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment
;NEXT FRAGMENT INDEX 42
Scriptname SF_MQ08_IntoTheDeep_SceneTem_000D0EAA Extends Scene Hidden

;BEGIN FRAGMENT Fragment_29
Function Fragment_29()
;BEGIN CODE
_00E_MQ08_Questfunctions MQ08 = GetOwningQuest() as _00E_MQ08_Questfunctions
MQ08.RemoveCombatMusic()
Levelsystem.StopRandomHeadTracking()
;END CODE
EndFunction
;END FRAGMENT

;BEGIN FRAGMENT Fragment_34
Function Fragment_34()
;BEGIN CODE
_00E_MQ08_Questfunctions MQ08 = GetOwningQuest() as _00E_MQ08_Questfunctions
MQ08.KonstantinStartCombat()
;END CODE
EndFunction
;END FRAGMENT

;BEGIN FRAGMENT Fragment_13
Function Fragment_13()
;BEGIN CODE
MQ09a.KonstantinStartCombat()
Levelsystem.ResumeRandomHeadTracking()
;END CODE
EndFunction
;END FRAGMENT

;BEGIN FRAGMENT Fragment_40
Function Fragment_40()
;BEGIN CODE
Levelsystem.StopRandomHeadTracking()
;END CODE
EndFunction
;END FRAGMENT

;BEGIN FRAGMENT Fragment_0
Function Fragment_0()
;BEGIN CODE
_00E_MC_JesparRef.MoveTo(MQ08JesparTempleMarkerRef)
_00E_MC_KonstantinRef.MoveTo(MQ08TempleInsideKonstantinPortmarker)
MQ09a.SetJesparCombatGlobal(1)
;END CODE
EndFunction
;END FRAGMENT

;BEGIN FRAGMENT Fragment_31
Function Fragment_31()
;BEGIN CODE
_00E_MQ08_Questfunctions MQ08 = GetOwningQuest() as _00E_MQ08_Questfunctions
MQ08.AddMadnessMusic()
;END CODE
EndFunction
;END FRAGMENT

;BEGIN FRAGMENT Fragment_39
Function Fragment_39()
;BEGIN CODE
GetOwningQuest().SetStage(140)
;END CODE
EndFunction
;END FRAGMENT

;BEGIN FRAGMENT Fragment_16
Function Fragment_16()
;BEGIN CODE
GetOwningQuest().SetStage(145)
;END CODE
EndFunction
;END FRAGMENT

;BEGIN FRAGMENT Fragment_41
Function Fragment_41()
;BEGIN CODE
Levelsystem.ResumeRandomHeadTracking()
;END CODE
EndFunction
;END FRAGMENT

;END FRAGMENT CODE - Do not edit anything between this and the begin comment

ObjectReference Property _00E_MC_JesparREF  Auto  

ObjectReference Property MQ08JesparTempleMarkerRef  Auto  

ObjectReference Property MQ08TempleInsideKonstantinPortmarker  Auto  

ObjectReference Property _00E_MC_KonstantinREF  Auto  

_00E_MQ08_Questfunctions Property MQ09a Auto

_00E_QuestFunctions Property Levelsystem Auto