Scriptname _00E_MQ11a_BarrelPileScript extends ObjectReference  

Event OnActivate (ObjectReference akActionRef)

	if (akActionRef == Game.GetPlayer()) && (MQ11a.GetStage() == 60)
		int iButton = _00E_MQ11a_ExplosiveBarrelsMessagebox.Show()
			If iButton == 0
				Return
			Elseif iButton == 1
				MQ11a.SetStage(65)
			EndIf
	EndIf



EndEvent

Quest Property MQ11a Auto
Message Property _00E_MQ11a_ExplosiveBarrelsMessagebox Auto