#pragma once inline std::time_t lastUpdate; class HUDMenuPatch final : public RE::ActorValueMeter { public: static void Install() { REL::Relocation vtbl(RE::VTABLE_ActorValueMeter[0]); _ProcessMessage = vtbl.write_vfunc(0x2, &ProcessMessageEx); } private: bool ProcessMessageEx(RE::UIMessage* a_message) { if (this->actorValue == RE::ActorValue::kHealth && a_message->type == RE::UI_MESSAGE_TYPE::kScaleformEvent) { std::time_t currentTime = std::time(nullptr); if (currentTime > lastUpdate) { // Ping the health bar every second lastUpdate = currentTime; auto playerAV = RE::PlayerCharacter::GetSingleton()->AsActorValueOwner(); auto currentHealth = playerAV->GetActorValue(RE::ActorValue::kHealth); if (currentHealth < playerAV->GetBaseActorValue(RE::ActorValue::kHealth) && currentHealth > 0) { auto uiMovie = RE::UI::GetSingleton()->GetMovieView(RE::HUDMenu::MENU_NAME); if (uiMovie) { RE::GFxValue va; uiMovie->GetVariable(&va, "HUDMovieBaseInstance.HealthMeterAnim._currentframe"); RE::GFxValue args[1]; args[0].SetNumber(va.GetNumber()); uiMovie->Invoke("HUDMovieBaseInstance.HealthMeterAnim.PlayForward", nullptr, args, 1); } } } } return _ProcessMessage(this, a_message); } inline static REL::Relocation _ProcessMessage; };