Scriptname _00E_MQ11c_Functions extends Quest import Utility Import Math ;===================================================================================== ; STATES ;===================================================================================== State DefaultState ;Do Nothing EndState State DogMinigame Event OnBeginState() Game.RequestAutoSave() MQ11c_IAmInTheWayDogREF.Disable() _00E_MQ11c_DogMinigameMessagebox.Show() RyneusDogA.SetActorValue("Speedmult", (PlayerREF.GetActorValue("SpeedMult") + 50.0)) RegisterForSingleUpdate(1.5) EndEvent Event OnUpdate() if GetStage() >= 110 && GetStage() < 130 if (PlayerREF.GetDistance(RyneusDogA) >= DogMinigameWarningDistance) && (PlayerREF.GetDistance(RyneusDogA) < DogMinigameLosingDistance) if (Utility.RandomFloat(0, 1) <= 0.5) _00E_MQ11c_sThorusWarning.Show() EndIf RegisterForSingleUpdate(1) ElseIf (PlayerREF.GetDistance(RyneusDogA) >= DogMinigameLosingDistance) RyneusDogA.SetActorValue("Speedmult", (PlayerREF.GetActorValue("SpeedMult") + 150.0)) RegisterForSingleLOSLost(PlayerREF, RyneusDogA) ;Game.QuitToMainMenu() Else RegisterForSingleUpdate(1.5) EndIf EndIf EndEvent Event OnLostLOS(Actor akViewer, ObjectReference akTarget) if akViewer == PlayerREF && akTarget == RyneusDogA FailedDogMinigame() endif EndEvent EndState ;===================================================================================== ; FUNCTIONS ;===================================================================================== ;------------------------------------------Miscellaneous------------------------------------ Function UnlockKetaronHouseDoor() SC1_KetaronHouseDoor.Lock(False) EndFunction Function StartEscortScene() MQ11c_SC1_KeshanEscortsPlayer.ForceStart() EndFunction Function MovePlayerInFrontOfHouse() PlayerREF.MoveTo(SC1_PlayerMoveToMarker) SC1_KetaronHouseDoor.Lock(True) TimescaleDefault = Timescale.GetValue() EndFunction Function RemoveLetter() PlayerREF.RemoveItem(_00E_MQ11c_RyneusDiscardLetter) Wait(3) PlayerREF.MoveTo(MQ11c_D0_PlayerSilberhainEntrymarker) EndFunction Function AddSilence() _00E_SilenceTransitionLowPriority.Add() EndFunction Function RemoveSilences() _00E_PlayerFunctions.GetSoundControl().RemoveSilence() EndFunction Function PrepareForLockingGate() Game.DisablePlayerControls() MQ11c_LeverREF.BlockActivation(False) MQ11c_SilvergroveGateREF.BlockActivation(False) ; Move the player to the warden if the player is too far away. ; Move the warden into his proper position if he gets stuck on the way. ; If we're going to move the player, do this with fade-in/fade-out. Bool bPlayerTooFar = False If PlayerREF.GetDistance(MQ11c_D4_PlayerFailsafeMarker) > 400.0 || MQ11c_PlayerInSilvergroveRadius.GetValue() == 0 bPlayerTooFar = True EndIf If bPlayerTooFar FadeToBlackImod.Apply() Wait(1) EndIf If MQ11c_SilvergroveGateWardenREF.GetDistance(MQ11c_D4_GuardWaitMarker) >= 128.0 MQ11c_SilvergroveGateWardenREF.Disable() MQ11c_SilvergroveGateWardenREF.MoveTo(MQ11c_D4_GuardWaitMarker) MQ11c_SilvergroveGateWardenREF.Enable() EndIf If bPlayerTooFar FadeToBlackHoldImod.Apply() FadeToBlackImod.Remove() PlayerREF.MoveTo(MQ11c_D4_PlayerFailsafeMarker) Wait(1) FadeToBlackBackImod.Apply() FadeToBlackHoldImod.Remove() EndIf EndFunction Function LockGateFailsave() MQ11c_LeverREF.BlockActivation(True) MQ11c_SilvergroveGateREF.SetOpen(False) MQ11c_SilvergroveGateREF.Lock(True) MQ11c_SilvergroveGateREF.BlockActivation(True) EndFunction Function StartSC03() SympathyRyneus.SetValueInt(0) MQ11c_SilvergroveGateREF.SetOpen(True) MQ11c_SilvergroveGateREF.BlockActivation(True) MQ11c_SC3_WardenClosesGate.ForceStart() EndFunction Function RemoveTeddy() PlayerREF.RemoveItem(_00E_MQ11c_RyneusTeddy, 1) EndFunction ;----------------------------------Sphere minigame---------------------------------------------------- Function MoveRyneusAndFatherToStart() Ryneus.GetReference().MoveTo(SC5_RyneusMoveMarker) Alias_Ulbar.GetReference().MoveTo(SC5_FatherMoveMarker) EndFunction Function RyneusInitiateMinigame() MQ11c_SC6_RyneusStartSphere.ForceStart() EndFunction Function ActivateSphere() SC6_Sphere.Activate(SC6_SphereButton) EndFunction Function GiveEPForHits() int RewardEPNormalHits = (_00E_MQ11c_Sphere_HitsLanded.GetValueInt()*30) int RewardEPEOTSHits = (_00E_MQ11c_Sphere_HitsLandedEOTS.GetValueInt()*10) _00E_EPHandler.GiveEP(RewardEPNormalHits+RewardEPEOTSHits) EndFunction ;------------------------------------------Stealth minigame------------------------------------ Function StartStealthMinigame() _00E_QuestshaderNew.Play(MQ11c_ScrollChest) _00E_MQ11c_StealthMinigameMessagebox.Show() _00E_MQ11c_StealthGame_Running.SetValue(1) GuardsHouseDoor.SetLockLevel(255) GuardsHouseDoor.Lock(True) Guard01 = DalGeyssGuard01.GetActorReference() Guard02 = DalGeyssGuard02.GetActorReference() Guard03 = DalGeyssGuard03.GetActorReference() Guard01.SetNotShowOnStealthMeter(True) Guard02.SetNotShowOnStealthMeter(True) Guard03.SetNotShowOnStealthMeter(True) RegisterForSingleUpdate(7) if !PlayerREF.IsSneaking() PlayerREF.StartSneaking() endif Game.RequestAutoSave() RegisterForLOS(Guard01, PlayerREF) RegisterForLOS(Guard02, PlayerREF) RegisterForLOS(Guard03, PlayerREF) EndFunction Function StopStealthMinigame() Guard01.UnregisterForLOS(Guard01, PlayerREF) Guard02.UnregisterForLOS(Guard02, PlayerREF) Guard03.UnregisterForLOS(Guard03, PlayerREF) Guard01.MoveTo(GuardsMoveToMarker) Guard02.MoveTo(GuardsMoveToMarker) Guard03.MoveTo(GuardsMoveToMarker) UnregisterForUpdate() Guard01.MoveTo(GuardsMoveToMarker) DalGeyssGuard01.GetActorReference().EvaluatePackage() DalGeyssGuard02.GetActorReference().EvaluatePackage() DalGeyssGuard03.GetActorReference().EvaluatePackage() _00E_MQ11c_StealthGame_Running.SetValue(0) EndFunction ;------------------------------------------Dog minigame------------------------------------ Function StartDogChaseScene() RyneusDog.GetActorReference().SetOutfit(_00E_MQ11c_RyneusDogToyOutfit) NPCDogBark.Play(RyneusDog.GetReference()) MQ11c_SC4_DogStealsPuppet.Start() EndFunction Function SetUpDogMinigame() RyneusDog.GetReference().MoveTo(SC4_DogChaseStartMarker) Ryneus.GetActorReference().EvaluatePackage() EndFunction Function StartDogMinigame() RyneusDogA = RyneusDog.GetActorReference() RyneusDogA.EvaluatePackage() GoToState("DogMinigame") EndFunction Function FailedDogMinigame() _00E_MQ11c_sThorusGone.Show() bDogMinigameFailed = true UnregisterForUpdate() UnregisterForLOS(PlayerREF, RyneusDogA) SetObjectiveFailed(40) SetObjectiveDisplayed(43) RyneusDogA.MoveTo(MQ11c_DogChaseMarker027) SetStage(120) EndFunction Function EndDogMinigame() _00E_NPCDogIdleWhineM.Play(RyneusDogA) MQ11c_IAmInTheWayDogREF.Enable() UnregisterForUpdate() if bDogMinigameFailed == false SetObjectiveCompleted(40) endif GoToState("DefaultState") EndFunction ;---------------------------------------Butterfly minigame---------------------------------- Function SetUpMinigame() PlayerRef.AddSpell(_00E_MQ11c_ChaosohrSpell) PlayerRef.AddItem(_00E_MQ11cSchmetterlingsglas, 15) PlaceCritter(_00E_MQ11_CritterSpawnmarkerList) _00E_MQ11c_CrittersoundCategoryDontUse.Mute() MQ11c.SetObjectiveDisplayed(45) EndFunction Function PlaceCritter(Formlist _00E_MQ11_CritterSpawnmarkerList) Int iIndex = _00E_MQ11_CritterSpawnmarkerList.GetSize() While iIndex iIndex -= 1 ObjectReference kMarker = _00E_MQ11_CritterSpawnmarkerList.GetAt(IIndex) as ObjectReference kMarker.PlaceAtMe(_00E_MQ11_critterSpawnInsects_Single) endwhile EndFunction Function GiveEPForButterflies() int RewardEPButterfly = PlayerREF.GetItemCount(_00E_MQ11cSchmetterling) _00E_EPHandler.GiveEP(RewardEPButterfly*50) if PlayerREF.GetItemCount(_00E_MQ11cSchmetterling) > 7 int iSympathyCount = (RewardEPButterfly - 7)*2 if iSympathyCount > 10 iSympathyCount = 10 endif _00E_PlayerFunctions.GetSympathyControl().ModSympathyNG(Ryneus.GetActorReference(), iSympathyCount) If PlayerREF.GetItemCount(_00E_MQ11cSchmetterling) >= 15 && _00E_AchievementsEnabled.GetValueInt() == 1 Steam.UnlockAchievement("END_BUTTERFLIES_01") EndIf EndIf PlayerREF.RemoveItem(_00E_MQ11cSchmetterling, 15) PlayerREF.RemoveItem(_00E_MQ11cSchmetterlingsglas, 15) AudioCategoryMuteSubmerged.UnMute() AudioCategoryAMB.UnMute() AudioCategoryAMBr.UnMute() AudioCategoryAMB2x.UnMute() AudioCategoryPausedDuringMenuFade.UnMute() EndFunction Function FadeToBlackAndBack() PlayerREF.RemoveSpell(_00E_MQ11c_ChaosohrSpell) Game.DisablePlayerControls() FadeToBlackImod.Apply() Wait(2.8) FadeToBlackImod.PopTo(FadeToBlackHoldImod) Ryneus.GetReference().MoveTo(MQ11c_D10_RyneusSitLedgeMarker) Wait(3) FadeToBlackHoldImod.PopTo(FadeToBlackBackImod) Ryneus.GetActorReference().EvaluatePackage() SC7_RyneusButterflyHouseLinker.Disable() Game.EnablePlayerControls() EndFunction ;--------------------------------------------OORBAYA FIGHT---------------------------------------------------- Function MoveRyneusToCaveEntrance() Ryneus.GetReference().MoveTo(MQ11c_D11_RyneusCaveEntrance) if (PlayerREF.GetActorBase().GetSex() == 0) MQ11c_SC10_PaintingMale.Enable() Else ;If (PlayerREF.GetActorBase().GetSex() == 1) MQ11c_SC10_PaintingFemale.Enable() EndIf EndFunction Function DebugGetIntoPosition() AudioCategoryMuteSubmerged.SetVolume(0.3) EndFunction Function PrepareTransformScene() Actor RyneusActor = Ryneus.GetActorReference() MQ11c_SC10_BarrierREF.MoveTo(MQ11c_SC10_BarrierMarker) MQ11c_SC10_BarrierREF.PlayAnimation("playanim02") MQ11c_SC10_BarrierColRef.Enable() _00E_MQ11c_SpecialDialogueSad.Remove() int WindLoop = AMBrWindMountainHeavyLP.Play(RyneusActor) _00E_MQ11c_SpecialDialogueSad.Remove() Sound.SetInstanceVolume(WindLoop, 1.5) _00E_FXCameraAttachJUngleLeavesWindyUpEffect.Play(PlayerREF) MQ11c_SC10_RyneusTransforms.ForceStart() EndFunction Function RyneusTransforms() Actor RyneusActor = Ryneus.GetActorReference() Debug.SendAnimationEvent(RyneusActor, "IdleReturnToDefault") _00E_PlayerFunctions.GetSoundControl().RemoveSilence() _00E_Music_Combat_Epic_Transition.Add() Debug.SendAnimationEvent(RyneusActor, "IdleDA02BoethiahPostEnter") Utility.Wait(1) RyneusActor.Say(MQ11c_D12_RyneusTransformTopic) EnchPurpleFXShader.Play(RyneusActor) Wait(2) _00E_MQ11c_RyneusTransformSoundM.Play(RyneusActor) FXCameraAttachTurbulentFogEffect.Play(PlayerREF) _00E_MQ11c_RyneusTransformsIMOD.Apply() _00E_MQ11c_FXRyneusParticleAttach.Play(RyneusActor) Wait(3) _00E_MQ11c_RyneusChestVFX.Play(RyneusActor) Utility.Wait(2) RyneusActor.Say(MQ11c_D12_RyneusTransformTopic02) Wait(2) if (_00E_MQ11c_RyneusPeacefulSolution.GetValueInt() == 0) AtronachUnsummonDeathFXS.Play(RyneusActor) Wait(3.6) Game.ShakeCamera(afStrength = 1) RyneusActor.SetAlpha(0) RyneusActor.PlaceAtMe(_00E_MQ11c_RyneusTransformExplosion, 1) EnchPurpleFXShader.Stop(RyneusActor) _00E_MQ11c_FXRyneusParticleAttach.Stop(RyneusActor) _00E_MQ11c_RyneusChestVFX.Stop(RyneusActor) RyneusOorbaya = RyneusActor.PlaceActorAtMe(_30E_MQ11c_RyneusOorbaya, 1) RyneusOorbaya.SetAlpha(0.0) RyneusOorbaya.MoveTo(MQ11c_SC10_OorbayaSpawnMarker) RyneusOorbaya.SetAlpha(0.90) ElseIf (_00E_MQ11c_RyneusPeacefulSolution.GetValueInt() == 1) Wait(3.6) Game.ShakeCamera(afStrength = 1) MQ11c_SC10_RyneusTransformOriginMarker.PushActorAway(RyneusActor, 4.0) RyneusActor.KillEssential(RyneusActor) EnchPurpleFXShader.Stop(RyneusActor) RyneusActor.Disable() _00E_MQ11c_FXRyneusParticleAttach.Stop(RyneusActor) _00E_MQ11c_RyneusChestVFX.Stop(RyneusActor) RyneusActor.PlaceAtMe(_00E_MQ11c_RyneusTransformExplosion, 1) RyneusOorbaya = RyneusActor.PlaceActorAtMe(_30E_MQ11c_RyneusOorbayaInkarnation, 1) RyneusOorbaya.SetAlpha(0.0) RyneusOorbaya.MoveTo(MQ11c_SC10_OorbayaSpawnMarker) RyneusOorbaya.SetAlpha(0.90) EndIf Debug.SendAnimationEvent(PlayerREF, "StaggerPlayer") Wait(0.5) Debug.SendAnimationEvent(RyneusOorbaya, "summonStart") Wait(1.8) _00E_MQ11c_RyneusTransformsIMOD.PopTo(_00E_MQ11c_RyneusTransformsIMODLoop) AudioCategoryMuteSubmerged.SetVolume(0.5) FXCameraAttachTurbulentFogEffect.Stop(PlayerREF) MQ11c.SetObjectiveDisplayed(100) Wait(1) Debug.SendAnimationEvent(RyneusOorbaya, "IdleForceDefaultState") Debug.SendAnimationEvent(RyneusOorbaya, "returnToDefault") RyneusOorbaya.StartCombat(PlayerREF) EndFunction Function StartMusic() _00E_PlayerFunctions.GetSoundControl().RemoveSilence() _00E_MQ11c_SpecialDialogueSad.Add() EndFunction Function StartTalkingScene() MQ11c_SC9_RyneusTalks.Start() EndFunction ;======================================EPILOGUE====================================== Function CrashDownEverything() QSTGreybeardRumble.Play(PlayerREF) Game.ShakeCamera(afstrength = 0.2) Wait(2) QSTGreybeardRumble.Play(PlayerREF) Game.ShakeCamera(afstrength = 0.5) Wait(2.3) QSTTG09NocturnalFloorRumble.Play(PlayerREF) Game.ShakeCamera(afstrength = 0.5) Debug.SetGodMode(True) MQ11c_SC10_RockStartMarker01.Activate(MQ11c_SC10_RockStartMarker01) _00E_MQ11c_RyneusTransformSoundM.Play(PlayerREF) MQ11c_SC10_RockStartMarker02.Activate(MQ11c_SC10_RockStartMarker02) Wait(2) _00E_MQ11c_DreamCollapseIMOD.Apply() _00E_AMBHorrorVoicesNoLoopM.Play(PlayerREF) Wait(1) QSTDA10Rumble.Play(PlayerREF) Wait(1.5) QSTDA10Rumble.Play(PlayerREF) Wait(1) _00E_AMBHorrorVoicesNoLoopM.Play(PlayerREF) Wait(2.5) QSTDA10Rumble.Play(PlayerREF) Wait(2) QSTTG09NocturnalFloorRumble.Play(PlayerREF) Wait(2) _00E_MQ11c_DreamCollapseIMOD.PopTo(FadeToWhiteHoldImod) Wait(2) SetUpRealSilvergrove() EndFunction Function SetUpRealSilvergrove() if (_00E_MQ11c_RyneusPeacefulSolution.GetValueInt() == 1) MQ11c.SetObjectiveDisplayed(105) If _00E_AchievementsEnabled.GetValueInt() == 1 Steam.UnlockAchievement("END_RYNEUS_SILVERGROVE_01") EndIf Else MQ11c.SetObjectiveDisplayed(110) EndIf If MQ11c_FatherREF.IsEnabled() MQ11c_FatherREF.Disable() EndIf RyneusDog.GetReference().Disable() _00E_TimeControl.SkipTimeToHour(13.3) _00E_FXCameraAttachJUngleLeavesWindyUpEffect.Stop(PlayerREF) MQ11_D12_SilberhainDeadLinker.Disable() MQ11cSilberhainDestroyLinker.Disable() _00E_MQ11c_SilvergroveMainMusic.SetValue(0) ; Prepare the gate to Powder Desert for the player MQ11c_LeverREF.BlockActivation(False) MQ11c_SilvergroveGateREF.Lock(False) MQ11c_SilvergroveGateREF.BlockActivation(False) _00E_MQ11c_SilberhainDeadWeather.SetValueInt(0) SetSilberhainDeadWeatherFX(False) PlayerREF.MoveTo(MQ11c_D12_SilberhainPlayerMarker) PlayerREF.RemoveItem(_00E_MQ11c_SphereBow) int SphereArrowCount = PlayerREF.GetItemCount(_00E_MQ11c_SphereArrow) If SphereArrowCount > 0 PlayerREF.RemoveItem(_00E_MQ11c_SphereArrow, SphereArrowCount) EndIf _00E_SilenceAbruptHighPriority.Add() FadeToWhiteHoldImod.PopTo(FadeToWhiteBackImod) (Alias_Player as _00E_MQ11c_PlayerAliasScript).UpdateWeatherTrackingState() Debug.SetGodMode(False) EndFunction Function ToggleHorseObjective() if (_00E_MQ11c_RyneusPeacefulSolution.GetValueInt() == 1) Mq11c.SetObjectiveCompleted(105) Mq11c.SetObjectiveDisplayed(115) EndIf EndFunction Function LaunchInvisibleRyneus() if (_00E_MQ11c_RyneusPeacefulSolution.GetValueInt() == 1) RyneusRealInvisible.GetReference().Activate(PlayerREF) EndIf EndFunction Function AddDyingMusic() _00E_MQ11c_SpecialDialogueRyneusDeath.Add() EndFunction Function AddAmulet() PlayerREF.AddItem(_00E_MQ11_BlackStone_Ryneus, 1) SetObjectiveCompleted(110) SetObjectiveCompleted(115) SetObjectiveCompleted(120) SetObjectiveCompleted(105) Timescale.SetValue(10) MQ11cBlockMarker.disable() _00E_TeleportGlobal.SetValue(0) setstage(295) PostTransformCleanup() EndFunction Function BuryRyneus() If (_00E_MQ11c_RyneusBuried.GetValueInt() == 1) If (PlayerREF.GetItemCount(_00E_MQ11_BlackStone_Ryneus) == 0) PlayerREF.AddItem(_00E_MQ11_BlackStone_Ryneus, 1) SetObjectiveCompleted(110) SetObjectiveCompleted(115) SetObjectiveCompleted(120) SetObjectiveCompleted(105) Timescale.SetValue(10) MQ11cBlockMarker.disable() _00E_TeleportGlobal.SetValue(0) setstage(295) EndIf MQ11c_D13_RyneusBurialMarker.Disable() _00E_FadeToBlackControl FadeToBlackControl = _00E_PlayerFunctions.GetFadeToBlackControl() FadeToBlackControl.FadeToBlack() PlayerREF.MoveTo(MQ11c_D13_RyneusBurialPlayerMarker) MQ11c_RyneusRefReal.Disable() FadeToBlackControl.FadeToBlackBack() Wait(3) PostTransformCleanup() EndIf EndFunction Function SetSilberhainDeadWeatherFX(Bool bGradualTransition) If _00E_MQ11c_SilberhainDeadWeather.GetValueInt() > 0 Return EndIf _00E_MQ11c_SilberhainDeadWeather.SetValueInt(1) If bGradualTransition _00E_MQ11c_SilberhainRealWeather.SetActive(True) Else _00E_MQ11c_SilberhainRealWeather.ForceActive(True) EndIf AudioCategoryAMBr.Mute() AudioCategoryAMB.Mute() AudioCategoryAMB2x.SetVolume(0.5) If bGradualTransition _00E_MQ11c_RyneusTransformsIMODTo.Apply() _00E_MQ11c_RyneusTransformsIMODLoop.Remove() _00E_MQ11c_RyneusTransformsIMODFrom.Remove() Wait(4.9) If _00E_MQ11c_SilberhainDeadWeather.GetValueInt() == 1 _00E_MQ11c_RyneusTransformsIMODTo.PopTo(_00E_MQ11c_RyneusTransformsIMODLoop) Else _00E_MQ11c_RyneusTransformsIMODTo.Remove() EndIf Else _00E_MQ11c_RyneusTransformsIMODLoop.Apply() _00E_MQ11c_RyneusTransformsIMODTo.Remove() _00E_MQ11c_RyneusTransformsIMODFrom.Remove() EndIf EndFunction Function ResetSilberhainDeadWeatherFX(Bool bGradualTransition) If _00E_MQ11c_SilberhainDeadWeather.GetValueInt() <= 0 Return EndIf _00E_MQ11c_SilberhainDeadWeather.SetValueInt(0) Weather.ReleaseOverride() AudioCategoryAMBr.UnMute() AudioCategoryAMB.UnMute() AudioCategoryAMB2x.SetVolume(1) If bGradualTransition PostTransformCleanup() _00E_MQ11c_RyneusTransformsIMODLoop.PopTo(_00E_MQ11c_RyneusTransformsIMODFrom) _00E_MQ11c_RyneusTransformsIMODTo.Remove() Wait(4.9) _00E_MQ11c_RyneusTransformsIMODFrom.Remove() Else _00E_MQ11c_RyneusTransformsIMODLoop.Remove() _00E_MQ11c_RyneusTransformsIMODTo.Remove() _00E_MQ11c_RyneusTransformsIMODFrom.Remove() PostTransformCleanup() EndIf EndFunction Bool bPostTransformCleanupDone = False Function PostTransformCleanup() If bPostTransformCleanupDone Return EndIf bPostTransformCleanupDone = True Debug.SetGodMode(False) MUSTavernSILENCE.Remove() _00E_MQ11c_SilberhainRealInterior.Remove() _00E_PlayerFunctions.GetSoundControl().RemoveSilence() _00E_FXCameraAttachJUngleLeavesWindyUpEffect.Stop(PlayerREF) _00E_MQ11c_DreamCollapseIMOD.Remove() FadeToWhiteHoldImod.Remove() FadeToBlackHoldImod.Remove() FadeToBlackBackImod.Remove() _00E_MQ11c_RyneusTransformsIMOD.Remove() EndFunction Function ResetMusic() _00E_PlayerFunctions.GetSoundControl().RemoveSilence() EndFunction Function StopCoughingSound() If MQ11c_RyneusSoundBoxREF == None MQ11c_RyneusSoundBoxREF = (Game.GetFormFromFile(0x00096D53, "Skyrim.esm") as ObjectReference) as _00E_MQ11c_RyneusSoundBoxSc EndIf MQ11c_RyneusSoundBoxREF.StopCoughing() EndFunction Function FlagRyneusAsDead() If MQ11c_RyneusSoundBoxREF == None MQ11c_RyneusSoundBoxREF = (Game.GetFormFromFile(0x00096D53, "Skyrim.esm") as ObjectReference) as _00E_MQ11c_RyneusSoundBoxSc EndIf MQ11c_RyneusSoundBoxREF.FlagRyneusAsDead() EndFunction Function MoveRyneusToTavern() Ryneus.GetReference().MoveTo(MQ11cPortMarker) EndFunction Function SilvergroveTimeFailsave() if Timescale.GetValue() > 0.1 Timescale.SetValue(0.1) EndIf if GameHour.GetValue() != 6.48 ; Minor correction of the time. Normally, _00E_MQ11c_RyneusEntryHeadache must take care about proper jump to 6.48 for the first time in MQ11c. GameHour.SetValue(6.48) EndIf EndFunction ;===================================================================================== ; EVENTS ;===================================================================================== Event OnGainLOS(Actor akViewer, ObjectReference akTarget) ;added a global as condition to prevent multiple resets when the player was detected by multiple guards at the same time If (((akViewer == Guard01) || (akViewer == Guard02) || (akViewer == Guard03)) && (MQ11c.GetStage() < 50) && (_00E_MQ11c_PlayerDetected.GetValueInt() == 0)) If !PlayerREF.HasMagicEffectWithKeyword(MagicInvisibility) _00E_MQ11c_PlayerDetected.SetValueInt(1) Self.UpdateCurrentInstanceGlobal(_00E_MQ11c_PlayerDetected) UIActivateFailM.Play(PlayerREF) _00E_MQ11c_StealthMinigame_PlayerCaught02.Show() ;Debug only PlayerREF.MoveTo(DebugPlayerStartMarker) If !PlayerREF.IsSneaking() PlayerREF.StartSneaking() EndIf EndIf Endif EndEvent Event OnUpdate() If !(PlayerREF.IsSneaking()) && (MQ11c.GetStage() < 50) && (PlayerREF.IsInLocation(_00E_MQ11c_KetaronsHouse)) UIActivateFailM.Play(PlayerREF) _00E_MQ11c_StealthMinigame_PlayerCaught.Show() PlayerREF.MoveTo(DebugPlayerStartMarker) If !PlayerREF.IsSneaking() PlayerREF.StartSneaking() EndIf RegisterForSingleUpdate(7) Else RegisterForSingleUpdate(7) EndIf EndEvent ;===================================================================================== ; PROPERTIES ;===================================================================================== bool bDogMinigameFailed = false float Property DogMinigameWarningDistance Auto float Property DogMinigameLosingDistance Auto Scene Property MQ11c_SC1_KeshanEscortsPlayer Auto Scene Property MQ11c_SC3_WardenClosesGate Auto Scene Property MQ11c_SC4_DogStealsPuppet Auto Scene Property MQ11c_SC6_RyneusStartSphere Auto Scene Property MQ11c_SC9_RyneusTalks Auto Scene Property MQ11c_SC10_RyneusTransforms Auto _00E_MQ11c_RyneusSoundBoxSc Property MQ11c_RyneusSoundBoxREF Auto ObjectReference Property SC1_PlayerMoveToMarker Auto ObjectReference Property SC1_KetaronHouseDoor Auto ObjectReference Property GuardsMoveToMarker Auto ObjectReference Property GuardsHouseDoor Auto ObjectReference Property DebugPlayerStartMarker Auto ObjectReference Property SC4_DogChaseStartMarker Auto ObjectReference Property SC5_FatherMoveMarker Auto ObjectReference Property SC5_RyneusMoveMarker Auto ObjectReference Property SC6_Sphere Auto ObjectReference Property SC6_SphereButton Auto ObjectReference Property SC7_RyneusButterflyHouseLinker Auto ObjectReference Property MQ11c_SC10_PaintingMale Auto ObjectReference Property MQ11c_SC10_PaintingFemale Auto ObjectReference Property MQ11c_D10_RyneusSitLedgeMarker Auto ObjectReference Property MQ11c_D11_RyneusCaveEntrance Auto ObjectReference Property MQ11c_SC10_OorbayaSpawnMarker Auto ObjectReference Property MQ11c_SC10_BarrierREF Auto ObjectReference Property MQ11c_SC10_BarrierColREF Auto ObjectReference Property MQ11c_SC10_BarrierMarker Auto ObjectReference Property MQ11c_SC10_RyneusTransformOriginMarker Auto ObjectReference Property MQ11c_SC10_RockStartMarker01 Auto ObjectReference Property MQ11c_SC10_RockStartMarker02 Auto ObjectReference Property MQ11_D12_SilberhainDeadLinker Auto ObjectReference Property MQ11cSilberhainDestroyLinker Auto ObjectReference Property MQ11c_D12_SilberhainPlayerMarker Auto ObjectReference Property MQ11c_D13_RyneusBurialMarker Auto ObjectReference Property MQ11c_D13_RyneusBurialPlayerMarker Auto ObjectReference Property MQ11c_D0_PlayerSilberhainEntrymarker Auto ObjectReference Property MQ11c_ScrollChest Auto ObjectReference Property MQ11cPortMarker Auto ObjectReference Property MQ11c_SilvergroveGateREF Auto ObjectReference Property MQ11c_D4_GuardWaitMarker Auto ObjectReference Property MQ11c_D4_PlayerFailsafeMarker Auto ObjectReference Property MQ11c_LeverREF Auto ObjectReference Property MQ11c_DogChaseMarker027 Auto Weapon Property _00E_MQ11c_SphereBow Auto Ammo Property _00E_MQ11c_SphereArrow Auto Activator Property _00E_MQ11_critterSpawnInsects_Single Auto ReferenceAlias Property DalGeyssGuard01 Auto ReferenceAlias Property DalGeyssGuard02 Auto ReferenceAlias Property DalGeyssGuard03 Auto ReferenceAlias Property RyneusDog Auto ReferenceAlias Property Ryneus Auto ReferenceAlias Property Alias_Ulbar Auto ReferenceAlias Property RyneusRealInvisible Auto ReferenceAlias Property Alias_Player Auto Quest Property MQ11c Auto GlobalVariable Property _00E_MQ11c_StealthGame_Running Auto GlobalVariable Property _00E_MQ11c_PlayerDetected Auto GlobalVariable Property _00E_MQ11c_Sphere_HitsLanded Auto GlobalVariable Property _00E_MQ11c_Sphere_HitsLandedEOTS Auto GlobalVariable Property _00E_MQ11c_RyneusPeacefulSolution Auto GlobalVariable Property _00E_MQ11c_SilberhainDeadWeather Auto GlobalVariable Property _00E_MQ11c_RyneusBuried Auto GlobalVariable Property _00E_AchievementsEnabled Auto GlobalVariable Property GameHour Auto GLobalVariable Property Timescale Auto float TimescaleDefault = 10.0 SoundCategory Property AudioCategoryMuteSubmerged Auto SoundCategory Property AudioCategoryAMB Auto SoundCategory Property AudioCategoryAMBr Auto SoundCategory Property AudioCategoryAMB2x Auto SoundCategory Property AudioCategoryPausedDuringMenuFade Auto Armor Property _00E_MQ11_BlackStone_Ryneus Auto Actor Property PlayerREF Auto Actor Property MQ11c_FatherREF Auto Actor Property Guard01 Auto Actor Property Guard02 Auto Actor Property Guard03 Auto Actor Property MQ11c_RyneusRefReal Auto Actor Property RyneusDogA Auto Hidden Actor Property RyneusOorbaya Auto Hidden Actor Property MQ11c_SilvergroveGateWardenREF Auto Actor Property MQ11c_IAmInTheWayDogREF Auto ActorBase Property _30E_MQ11c_RyneusOorbaya Auto ActorBase Property _30E_MQ11c_RyneusOorbayaInkarnation Auto Keyword Property MagicInvisibility Auto Spell Property _00E_MQ11c_ChaosohrSpell Auto SoundCategory Property _00E_MQ11c_CrittersoundCategoryDontUse Auto Book Property _00E_MQ11c_RyneusDiscardLetter Auto MiscObject Property _00E_MQ11cSchmetterlingsglas Auto MiscObject Property _00E_MQ11c_RyneusTeddy Auto MiscObject Property _00E_MQ11cSchmetterling Auto Topic Property MQ11c_D12_RyneusTransformTopic Auto Topic Property MQ11c_D12_RyneusTransformTopic02 Auto Sound Property NPCDogBark Auto Sound Property _00E_NPCDogIdleWhineM Auto Sound Property _00E_MQ11c_RyneusTransformSoundM Auto Sound Property AMBrWindMountainHeavyLP Auto Sound Property QSTGreybeardRumble Auto Sound Property QSTTG09NocturnalFloorRumble Auto Sound Property QSTDA10Rumble Auto Sound Property _00E_AMBHorrorVoicesNoLoopM Auto Sound Property UIActivateFailM Auto Location Property _00E_MQ11c_KetaronsHouse Auto Outfit Property _00E_MQ11c_RyneusDogToyOutfit Auto Message Property _00E_MQ11c_StealthMinigameMessagebox Auto Message Property _00E_MQ11c_DogMinigameMessagebox Auto Message Property _00E_MQ11c_StealthMinigame_PlayerCaught Auto Message Property _00E_MQ11c_StealthMinigame_PlayerCaught02 Auto Message Property _00E_MQ11c_sThorusWarning Auto Message Property _00E_MQ11c_sThorusGone Auto ImageSpaceModifier Property FadeToBlackImod Auto ImageSpaceModifier Property FadeToBlackHoldImod Auto ImageSpaceModifier Property FadeToBlackBackImod Auto ImageSpaceModifier Property _00E_MQ11c_RyneusTransformsIMOD Auto ImageSpaceModifier Property _00E_MQ11c_RyneusTransformsIMODLoop Auto ImageSpaceModifier Property _00E_MQ11c_RyneusTransformsIMODTo Auto ImageSpaceModifier Property _00E_MQ11c_RyneusTransformsIMODFrom Auto ImageSpaceModifier Property _00E_MQ11c_DreamCollapseIMOD Auto ImageSpaceModifier Property FadeToWhiteHoldImod Auto ImageSpaceModifier Property FadeToWhiteBackImod Auto ImageSpaceModifier Property _00E_MQ11c_SilberhainRealInterior Auto FormList Property _00E_MQ11_CritterSpawnmarkerList Auto Explosion Property _00E_MQ11c_RyneusTransformExplosion Auto VisualEffect Property FXCameraAttachTurbulentFogEffect Auto VisualEffect Property _00E_FXCameraAttachJUngleLeavesWindyUpEffect Auto VisualEffect Property _00E_MQ11c_FXRyneusParticleAttach Auto VisualEffect Property _00E_MQ11c_RyneusChestVFX Auto EffectShader Property AtronachUnsummonDeathFXS Auto EffectShader Property EnchPurpleFXShader Auto EffectShader Property _00E_QuestshaderNew Auto Weather Property _00E_MQ11c_SilberhainRealWeather Auto MusicType Property _00E_MQ11c_SpecialDialogueRyneusDeath Auto MusicType Property _00E_MQ11c_SpecialDialogueSad Auto MusicType Property _00E_Music_Combat_Epic_Transition Auto MusicType Property MUSTavernSILENCE Auto MusicType Property _00E_SilenceTransitionLowPriority Auto MusicType Property _00E_SilenceAbruptHighPriority Auto ObjectReference Property MQ11cBlockMarker Auto GlobalVariable Property _00E_TeleportGlobal Auto GlobalVariable Property SympathyRyneus Auto GlobalVariable Property MQ11c_PlayerInSilvergroveRadius Auto GlobalVariable Property _00E_MQ11c_SilvergroveMainMusic Auto