Scriptname _00E_MQ07a_EnemySC extends ObjectReference  

Event OnInit()

	Self.BlockActivation(True)

EndEvent

Event OnActivate(ObjectReference akActionRef)

	If akActionRef == PlayerREF
		_00E_MQ07a_sNotLootable.Show()
		_00E_A2_Ghostwalk_TeleportDoneSound.Play(PlayerREF)
	EndIf

EndEvent

Message Property _00E_MQ07a_sNotLootable Auto

Actor Property PlayerREF Auto
Sound Property _00E_A2_Ghostwalk_TeleportDoneSound Auto