Scriptname _00E_MQ11a_CombatTavernscript extends ReferenceAlias  
{Failsave-Script that kicks in if the player attacks one of the tavern guests.}

Event OnHit(ObjectReference akAggressor, Form akSource, Projectile akProjectile, bool abPowerAttack, bool abSneakAttack, bool abBashAttack, bool abHitBlocked)

if akAggressor == PlayerREF

	MQ11a.SetObjectiveFailed(15)
	MQ11a.SetStage(39)

EndIf

EndEvent

Quest Property MQ11a Auto
Actor Property PlayerREF Auto