Scriptname _00E_NQ_G_02_TrapDoorStartScene extends ObjectReference  

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;              							EVENTS                  					 
;=====================================================================================
Event OnLoad()

	Self.BlockActivation(True)

EndEvent

Event OnActivate(ObjectReference akActionRef)

	If (NQ_G_02.GetStage() <= 45) && (NQ_G_02.GetStage() >= 35) && (akActionRef == PlayerREF)
		NQ_G_02.FadeOut()
	ElseIf (NQ_G_02.GetStage() > 45)
		Self.Activate(Game.GetPlayer(), true)
	Endif

EndEvent

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;              							PROPERTIES                  					 
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Actor Property PlayerREF Auto

_00E_NQ_G_02_Functions Property NQ_G_02 Auto