Scriptname _00E_Complex_BlockIdleChatterSC extends ObjectReference  

Event OnTriggerEnter(ObjectReference akActionRef)

	if akActionRef == PlayerREF
		if (__Config_QuestToSet.GetStage() >= 5) && (__Config_QuestToSet.GetStage() < __Config_iMaxStage)
			Levelsystem.SetAllowIdleChatter(False)
		EndIf
	EndIf

EndEvent

Event OnTriggerLeave(ObjectReference akActionRef)

	if akActionRef == PlayerREF

		Levelsystem.SetAllowIdleChatter(True)
		
	EndIf
	
EndEvent

Actor Property PlayerREF Auto

int Property __Config_iMinStage Auto
int Property __Config_iMaxStage Auto

Quest Property __Config_QuestToSet Auto

_00E_QuestFunctions Property Levelsystem Auto