Scriptname _00E_FS_NQR05_FatherDeathSC extends Actor Event OnDying(Actor akKiller) BlockActivation() endEvent Event OnDeath(Actor akKiller) BlockActivation() endEvent Event OnActivate(ObjectReference akActionRef) if (akActionRef == Game.GetForm(0x14)) && IsDead() _00E_MAGEldritchFireSSVar01M.Play(Game.GetPlayer()) _00E_FS_NQR05_FatherActivationBlock.Show() endif EndEvent Message Property _00E_FS_NQR05_FatherActivationBlock Auto Sound Property _00E_MAGEldritchFireSSVar01M Auto