Scriptname _00E_Ability_UnleashFireLevel01Script extends activemagiceffect  

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Event OnEffectStart(Actor akTarget, Actor akCaster)

	objTranslateMarker = PlayerREF.PlaceAtMe(XMarker)
	objTranslateMarker.MoveTo(PlayerRef, (300.0 * Math.Sin(PlayerRef.GetAngleZ())), (300.0 * Math.Cos(PlayerRef.GetAngleZ())), PlayerRef.GetPositionZ())
	PlayerREF.TranslateToREF(objTranslateMarker, 1000.0, 1000.0)

EndEvent

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ObjectReference objTranslateMarker

Static Property XMarker Auto

Actor Property PlayerREF Auto