scriptName DefaultRagdollAttachPointSCRIPT extends objectReference

objectReference property RHand auto
objectReference property LHand auto
objectReference property RFoot auto
objectReference property LFoot auto

EVENT onLoad()
	forceAddRagdollToWorld()
	if RHand 
		game.addHavokBallAndSocketConstraint(self,"NPC R Hand [RHnd]",RHand,"AttachDummy",0,0,16)
	endif
	if LHand
		game.addHavokBallAndSocketConstraint(self,"NPC L Hand [LHnd]",LHand,"AttachDummy",0,0,16)
	endif
	if RFoot
		game.addHavokBallAndSocketConstraint(self,"NPC R Foot [Rft ]",RFoot,"AttachDummy")
	endif
	if LFoot
		game.addHavokBallAndSocketConstraint(self,"NPC L Foot [Lft ]",LFoot,"AttachDummy")
	endif	
	applyHavokImpulse(0,0,1,10)
endEVENT