Scriptname defaultAddItemWeaponScript extends defaultAddItemScript {Adds a weapon to this reference in a Reset-safe way.} Weapon property _WeaponToAdd Auto bool property unique = False Auto {If the player already has this item, don't give the actor another one. Defaults to False for Weapons & Armor.} ;Stores the weapon. DefaultAddItemScript takes care of the rest. Event OnInit() ParentUnique = Unique ItemToAdd = _WeaponToAdd EndEvent