Scriptname _00E_FS_EnvironmentScene03_SC extends Quest  

Event OnUpdateGameTime()

	KillBandits()

EndEvent

Function KillBandits()

	FS_EnvironmentScene_Bandit_01_REF.Disable()
	FS_EnvironmentScene_Bandit_02_REF.Disable()
	FS_EnvironmentScene_CorpseParent_REF.Enable()
	
EndFunction

Function TakeMoney(int iAmout)

	PlayerREF.RemoveItem(Gold001, iAmout)

EndFunction

Function StartSC01()

	FS_SC_EnvironmentScene03.ForceStart()

EndFunction

Function StopSC01()

	FS_SC_EnvironmentScene03.Stop()

EndFunction

Function StartCombatPlayer()

	FS_SC_EnvironmentScene03.Stop()
	FS_EnvironmentScene_Bandit_01_REF.AddToFaction(BanditFaction)
	FS_EnvironmentScene_Bandit_02_REF.AddToFaction(BanditFaction)
	FS_EnvironmentScene_Bandit_01_REF.SetGhost(False)
	FS_EnvironmentScene_Bandit_02_REF.SetGhost(False)
	FS_EnvironmentScene_Bandit_01_REF.SetActorValue("Aggression", 2)
	FS_EnvironmentScene_Bandit_02_REF.SetActorValue("Aggression", 2)
	FS_EnvironmentScene_Bandit_01_REF.StartCombat(PlayerREF)
	FS_EnvironmentScene_Bandit_02_REF.StartCombat(PlayerREF)

EndFunction

Function RegisterForMurder()

	RegisterForSingleUpdateGameTime(24.0)

EndFunction

Actor Property PlayerREF Auto

MiscObject Property Gold001 Auto

Scene Property FS_SC_EnvironmentScene03 Auto

Actor Property FS_EnvironmentScene_CorpseParent_REF Auto
Actor Property FS_EnvironmentScene_Bandit_01_REF Auto
Actor Property FS_EnvironmentScene_Bandit_02_REF Auto

Faction Property BanditFaction Auto