Scriptname _00E_BedScript extends ObjectReference  
{Magically bypasses the whole waiting/resting-system thingy}


Event OnActivate(ObjectReference akActionRef)

    if (akActionRef == PlayerREF)
        if !(MQ14.GetStage() >= 20)
            Game.SetInChargen(False, False, False)
            Self.Activate(PlayerREF, True)
            Game.SetInChargen(False, True, False)
        Else
            _00E_MQ14_CantRestNowMessage.Show()
        EndIf
    endif

EndEvent

Actor Property PlayerREF Auto
Quest Property MQ14 Auto

Message Property _00E_MQ14_CantRestNowMessage Auto